Released By | Cosmic |
---|---|
Category | Improvement |
Platform | GBA |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | G,S,L,T,GP,Other |
Patch Version | 0.8.3 |
Hack Release Date | 10 July 2022 |
Readme | Readme File |
Downloads | 4493 |
Last Modified | 10 July 2022 |
Description:
Metroid Construction link | Speedrun.com link
Forum Thread | Suggestions Box | Bugs/Issues Tracker
Project ZM is a work-in-progress vanilla+ hack for the North American (U) Metroid Zero Mission ROM. It is designed to fix errors and add new gameplay routes, tricks and mechanics. More information in the README.
Standard Patch (Proj_ZM_083.ips) The intended experience for new players.
- In the original game and this patch, some abilities are unknown items – They cannot be used right away.
- Chozo statues drop hints to keep you on track.
Unknown Items Enabled (Proj_ZM_083_Unk_Enabled.ips) For experienced players and speedrunners. If this is your first time, do not use this patch. You will be lost.
- Unknown items can be used right away.
- Chozo hint statues are removed.
- Item messages can be dismissed faster.
- Plasma beam deals less damage.
- Bosses are more aggressive.
ROM / ISO Information:
- Database match: Metroid - Zero Mission (USA)
- Database: No-Intro: Game Boy Advance (v. 20180816-092117)
- File/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8
- File/ROM CRC32: 5C61A844
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Cosmic | Hacking | Level design, ASM, Graphics, Palettes, Hex tweaks |
biospark | Hacking | Metroid Advance Game Editor (MAGE), ASM, Graphics, Hex tweaks, General help |
Captain Glitch | Hacking | ASM, Hex tweaks, General help |
raygun | Hacking | ASM, Hex tweaks, Graphics, General help |
kiliwily | Hacking | ASM, Hex tweaks, General help |
cauuyjdp | Hacking | Hex tweaks, General help |
JumZhu.Diwa | Hacking | Walljump with Spacejump |
It works!
Reviewed By: Pethronos on 23 Dec 2020If at first, mantaining momentum while landing can be a bit odd, when you get used to, it makes the gameplay really fluid, wich fits perfectly with the philosophy of Zero Mission.
If this patch was compatible with the Chozo Hint Removal patch and the auto charge was optional, it would be perfect!!
Edit: Well, autocharge is out, and Unk-Enabled version has no Chozo Hints, so as an improvement of the original gameplay, it’s perfects as it is.
Version 0.7.3 Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Hampered by too many enemy difficulty settings | ifightdragons | 07 Nov 2021 | 0.8 | No |
Good WIP hack | Lemonov | 02 Feb 2023 | 0.8.3 | Yes |
Great Hack, but Unk_Enabled version needs some work. | Haz | 16 Jun 2021 | 0.7.3 | Yes |
It works! | Pethronos | 23 Dec 2020 | 0.7.3 | Yes |
Good changes | MattKimura | 10 Jul 2020 | 0.7.1 | Yes |
Very Fun! Found a Glitch Where I got Power Bombs Early | Rekka | 14 May 2020 | 0.6.4 | Yes |