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Lucky Slot

Hack of Final Fantasy III


In the original game, the slot command has many flaws. The reels have a rigged mechanism and the reels combination can be determined independently of the player participation. When the rigged mechanism isn’t triggered, it is difficult to align three equal symbols, resulting in the relatively useless Lagomorph spell. If the player is unlucky, he can trigger the Evil Joker Doom combination which immediately kills the party.

The patch changes the slot command algorithm. The first slot determinates the triggered spell, with a initial success chance of 33%. All subsequent slots, with the same symbol as the first slot, add 33% of success chance by slot. Based on the success chance, the spell is triggered or fails. When it fails, the Lagomorph spells is triggered.

The reels were unrigged and evened and the Evil Joker Doom spell was removed.

ROM / ISO Information:

  • SHA1: ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991
  • Language: English
  • Version: 1.0
  • Header: Yes




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User Review Information

Fine if it weren't for a game-crashing bug

Reviewed By: ZackNAttack on 30 Jun 2020

So there’s two parts I find issue with: The first being a major bug, the second a matter of taste.

First and foremost: When Terra’s morph timer runs out, the game corrupts and crashes. If thou wants to use this hack, thou has to never use Morph.

Second: Just a matter of taste, but I feel like there’s not that much of a punishment for messing up the slots. If the chances were changed from 33% 66% 99% to something like 10% 50% 100% or if messing up a jackpot would give party Joker’s Doom instead of Mysidian Rabbit, I would like this more. Also, Joker’s Doom can be gotten against bosses that usually disable the ability to roll Joker’s Doom.

Of course, the first issue is much more important.

Version 2.0 Recommended - No

User Reviews
Fine if it weren't for a game-crashing bugZackNAttack30 Jun 20202.0No
Overpowered, way unbalanced.TheZunar12326 Jun 2013N/ANo