Released By | praetarius5018 |
---|---|
Category | Bug Fix |
Platform | SNES |
License | N/A |
Patching Information | No-Header (SNES) |
Genre | Role Playing > Action RPG |
Mods | GP |
Patch Version | 1.10 |
Hack Release Date | 21 January 2023 |
Readme | Readme File |
Downloads | 2365 |
Last Modified | 21 January 2023 |
Description:
Fixes a handful of gameplay bugs in the game and adjusts some values to be not absolutely imbalanced.
- enabled AGL/evade for actual hit/evade mechanics instead of animation-only
- hit up/down effects altered from no change to +10/-15 accuracy
- increased chance for critical hits from fixed 0 to 2+LUCK
- LUCK now grants a chance to deny enemy counter moves
- changed attack bonus of crits from +50% to +(LUCK x weaponfactor)/3 (for monster treat level/4 as weaponfactor)
- reduced damage of regular attacks for dual attackers by 25%
- reduced Kevin’s wolfform bonus from +15% to +10%
- reduced power up/down effect from +33% to +20%
- apply 300 def cap before buffs instead of after
- corrected issue with level-ups where max stats were sometimes those of later levels
- force attack recalculation on map transition to prevent wolf bonus stacking abuse
- Transshape has fixed duration of 12 instead of 25 minus LUCK
- Heal Light no longer “heals” maxHP up/down (effect was only visible on next maxHP check)
- Heal Light is no longer reduced on a target that has m.def up (or increased with m.def down)
- prevent HP overflow from healing enemies with 65k+ HP
- changed energy ball from crit rate = 50% to crit rate x1.5
- Blaze Wall, Flame Breath, Demon Breath and Lava Wave no longer remove status ailments from the target (they try to inflict non-existing burn state)
- fixed Kevin’s Deathhand and Dervish being mixed up in menu
- fixed level of gemstone valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
- removed check that sets LUCK to max if it is 20 or above on any kill
- fixed that the day bonus on melee attacks checked for the target’s saber instead of the attacker’s
- added element check on Lv2/3 techs (immune, absorb and reflect deal 1 damage instead of their real effects)
- fixed magic shield only applying half of the magic defense effect mind up gives
- fixed cast time progressing while menu is open
- fixed that spell damage calculation used the level of the target instead of the caster for the 60%/90% bonus
- changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40
- added exp rubberbanding if your highest levelled party member is below the monster’s level
- added extra patch to remove cast time of spells
- added extra patch to always get a chest after battle
- added extra patch to boost all elements on manaday
ROM / ISO Information:
- Database match: Seiken Densetsu 3 (Japan)
- Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
- File/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965
- File/ROM CRC32: 863ED0B8
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
praetarius5018 | Original Hacking | ASM |
A must.
Reviewed By: hmsong on 05 Nov 2021This is fantastic bug patch. Although I couldn’t test everything that was documented, I certainly believe the creator did everything he intended. The agility is especially great, since it enables lots of things that were disabled (Agility stat doing something, Speed Up/Down spells, Duran’s shields, etc).
I had mixed feelings about the previous versions, because they had their flaws (v1.3~1.4 had half melee, v1.5 had cast time null, etc), but this version… it’s perfect. And the -25% damage for the double hitters’ normal melee was the PERFECT balance – not too much nerf, but enough to equalize the damage output among other melee fighters, but still retain their uniqueness.
Yes, there are more things I wish praetarius5018 would put into this patch (such as fixing the god-awful cast time bug), but this review is about what’s in the patch, not what’s not in here.
I really don’t have anymore to say. This is a MUST for SD3 players. Too bad it’s incompatible with the official ToM, but that’s not on praetarius5018. Probably not enough space in ToM.
Version 1.7 Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Makes a diamond in the rough more polished | Red Soul | 04 Nov 2021 | 1.7 | Yes |
Everything is great.. just the spells | OrangeCrush666 | 01 Nov 2021 | 1.5 | Yes |
You don't need to lose your casting time | noji1105 | 30 Oct 2021 | 1.5 | No |
Awesome! | abandonedriddle | 18 Jun 2020 | 1.3b | Yes |
A must. | hmsong | 05 Nov 2021 | 1.7 | Yes |
A Different Perspective | Chicken Knife | 04 Jun 2020 | 1.3b | Yes |
Brutal | Chronosplit | 04 Oct 2020 | 1.3b | No |