Shin Megami Tensei
|Patching Information||No-Header (SNES)|
|Game Date||30 October 1992|
|Release Date||30 September 2012|
|Last Modified||26 March 2016|
This game is at its heart a dungeon crawler. You walk around dungeons in a first-person perspective and fight monsters. But you don’t necessarily have to fight them, oh no! You can also talk to them. If they don’t like what you have to say they’ll start attacking you, or get a buddy to help kill you, or just ignore you altogether. If they DO like what you’re saying, they can give you money, or even join your party, or they can just leave you alone. You can even fuse the minions you recruit to create new, more powerful minions. Very open-ended stuff.
The plot is crazy and fantastic, taking place in modern-day Japan, and involving a group of people who want to summon the god of Law to Earth so he can rule us all and everything will be orderly and, therefore, happy. Then there’s this bunch of guys who want to stop this from happening, and try to summon the god of Chaos who will give everyone free will, making everyone, again, happy. It’s your job to choose sides, which determines the outcome: Law or Chaos. Or you can choose neither, and kick everyone’s ass. Kinda hard to do though.
While the graphics aren’t astounding, they’re merely a backdrop to the neat gameplay and storyline. At least the artwork’s good though. Some of those demons look super cool.
Shin Megami Tensei - Bug Fix Patch
This is a patch for Aeon Genesis’ translation of Shin Megami Tensei that fixes every bug present in the translation, ranging from missing line breaks or texts that are too long, to not being able to buy guns in the first part of the game or not being able to complete one the games’ endings.
It also changes the names of demons, races, items, spells, skills and other things to those used in the official translations. This is not only to make the game friendlier to those familiar with Atlus USA’s translations, but some spells were so long in Japanese (Maha-Zan and Maha-Zanma, for example) that you couldn’t differentiate between both in the selection screen.
This patch must be applied to the original Japanese ROM (No Header).
ROM / ISO Information:
- File: Shin Megami Tensei (Japan).sfc - NO HEADER
- Length: 1572864 Bytes (12 Mbit)
- CRC32: 90DE2C78
- MD5: 9055814B 1782CADD 538C78AE 773826B8
- SHA1: F765341B 62FF3E7D 119E8185 BE51C6F0 757A86C6
|Contributor||Type of contribution||Listed credit|
|Orden||Hacking||Shin Megami Tensei - Bug Fix patch|
|Gideon Zhi||Original Hacking||Original patch used in Shin Megami Tensei - Bug Fix patch|
|Ian Kelley||Original Translation||Original patch used in Shin Megami Tensei - Bug Fix patch|
|Tom||Original Translation||Original patch used in Shin Megami Tensei - Bug Fix patch|
User Review Information
An Excellent Way to Play SMT in English!Reviewed By: DashRetro on 06 Jun 2020
I just finished playing through this game, and the translation is fantastic! I would, however, like to address a pretty significant coding error I encountered:
At the end of battle, you may receive money or MAG from the enemy. Your MAG maxes out at 99,999 while your money may go higher than this (I never got up to 999,999 so I don’t know what the cap is). This works correctly. However, if you are GIFTED MAG from a demon, and the amount gifted would send you over 99,999, the game incorrectly sets your MONEY to 99,999. This both erases your actual money amount and replaces it with 99,999 for better or for worse (probably worse), and it also allows your MAG to exceed the cap. When your MAG exceeds the cap in this way, it actually *corrupts the stats of the first demon on your list.* The MAG overflow will persist until the next time you receive MAG from battle, at which point the correct capping will set your MAG to 99,999 (and erroneously report the amount of MAG received).
Overall, fantastic game, and fantastic translation! I just wanted to bring attention to this coding error.
Version 1.0 Recommended - Yes
|An Excellent Way to Play SMT in English!||DashRetro||06 Jun 2020||1.0||Yes|