Released By | toruzz |
---|---|
Category | Improvement |
Platform | GB |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | G |
Patch Version | 2.0 |
Hack Release Date | 20 April 2022 |
Readme | Readme File |
Downloads | 103161 |
Last Modified | 20 April 2022 |
Description:
Super Mario Land DX is a romhack of the original Super Mario Land for the Game Boy that turns the game into a Game Boy Color game. It adds color and changes the graphics to give the game a modern look.
v2.0 (20/04/2022):
- Framerate issues have been addressed. That includes issues in the original game, especially noticeable in 3-2 (hard mode).
- Mario’s sprites have been revamped. They are mostly the same size as the originals.
- Mario’s relative position when jumping has been fixed. This was responsible for the weird collision issues in v1.0 (yeah, it wasn’t the sprites).
- Luigi has been added. He has slightly different physics.
- Old graphics are now an option. Not all graphics are unchanged, as it mostly affects the sprites, but this should be good enough for people who didn’t like the new ones.
- A shortcut to difficult mode has been added.
- New palette for Superball Mario/Luigi.
- New animation for Super Mario/Luigi when looking up.
- New animation for Super Mario/Luigi when entering a pipe.
- Options menu added to accommodate the new options.
- Battery added to permanently save your options, top score and level selection.
- Every single stage’s colors have been tweaked.
- An incompatibility screen for the original Game Boy has been added.
- Hundreds of minor (and not so minor) changes and fixes.
ROM / ISO Information:
- No-Intro Name: Super Mario Land (World)
- (No-Intro version 20130802-061634)
- ROM/File SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89
- ROM Size: 65536 (10000)
- ROM CRC32: 90776841
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
toruzz | Hacking |
It's all great... except for Mario...
Reviewed By: seba00 on 26 May 2020Changing the Mario sprites was a bad call in my opinion, for a few reasons mainly: 1.- the mario sprite is inconsistent with the rest of the sprites in the game, while everything is a reduced/simplified version of sprites in super mario bros, Mario looks like from another game entirely. 2.- there is absolutely nothing wrong with the original mario sprites, why change them? 3.- the size of the sprite is almost double the original size, I suppose everyone is remembering what size mario was originally to ṕlay tha game, so as to know if the character avoids an obstacle, or can squeeze in certain areas or not
This would be an excelent, almost perfect hack if it wheren’t for that one questionable design choice… may I suggest 2 alternatives: give colors to the original sprites and use those, or create a new set of sprites that respect the originals in size