F-Zero Nebula Highway
Hack of F-Zero
F-Zero Nebula Highway
Hack of F-Zero
|Patching Information||No-Header (SNES)|
|Hack Release Date||30 November 2018|
|Last Modified||20 August 2019|
F-Zero Nebula Highway is a hack of F-Zero for the Super Nintendo entertainment system, it features new courses and palettes. There is also some improvements from the original.
- All new 15 courses to race on.
- New palettes.
- CPU and player sprites improved.
- Road and barriers will flash whenever a CPU hits them.
- Improvements on explosive vehicles’ behaviors.
- Improvements on CPU’s positions on screen according to perspective.
Even though this hack is aimed to all audiences, it can be tough for new players to play on higher classes, The unlockable master class is, as its name implies, the hardest difficulty. It is not impossible though, the game has been balanced and tested to make every vehicle useful on different courses, the game can be completed with all playable vehicles on the hardest difficulty.
Please consider this is a complete BETA version of F-Zero Nebula Highway, this means the game is complete, but the hack will receive updates as new courses will be added, along with other features.
You must use a headerless F-Zero USA ROM to apply the patch in.
Update (12/07/2018): Version 0.1.1 has been released. This version just adds the “Player falling off” animation on practice mode.
ROM / ISO Information:
- No-Intro Name: F-Zero (USA)
- (No-Intro version 20130701-030720)
- ROM/File SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4
|Contributor||Type of contribution||Listed credit|
User Review Information
Too hard but still very good!Reviewed By: MatLab on 15 Apr 2020
Bravo! This hack is clean and made with love, you can smell it!
However… I want to say that I’m a big fan of F-Zero, and that I finished all F-Zero games at 100% in the highest difficulty (SNES,BS,X,GX,AX,MV,GPL,C), so you know how much difficulty I’m not afraid of and how capable I am of finishing races that are as difficult as the official ones.
I would like to point out that I find some races much more difficult than others, which I think creates imbalance in the flow of the leagues. I would like to point out that I finished the 3 leagues in difficulty “Expert” only, I can’t pass the following races in “Master” at all… and I had a lot of trouble passing them in “Expert”:
__In Knight League (GP1):
1-2 Death Wind 1: For me this is the most difficult race in the league.If it was in last position it would be more consistent. Moreover, because of the diagonal passage with sand on both sides, at the end of the race (which is very difficult to pass at the last lap when there are competitors and annoying cars, compacted in this narrow corridor), it is more difficult than Death Wind 2 which is in GP3. Maybe we should invert Death Wind 1 and Death Wind 2?
1-3 White Land 1: the race is very pleasant to play, the challenge is original, however the author decided not to put a charging zone (there is one but it’s ridiculously small, so unusable in my opinion).So, if you lose too much energy (and you blink and don’t go fast enough to drive properly), you can be forced to give up because continuing with so little energy prevents you from finishing the race without getting beaten, and if you decide to stop in the small charging zone, many cars will overtake you, and that’s the end of you. Please, Alejandro, put a normal charging zone!
__In Queen League (GP2):
1-2 Sand Ocean: This is the toughest race of the entire game for me! I had to repeat the league many times to pass it.It’s so hard, that the only time I managed to pass it, I have done all the following races of the league, the first time, without knowing them (so much easier compared to this demonic race). What makes this race my nemesis is that: at the end there is a very narrow zig-zag corridor. It is not difficult to pass because if you position yourself well, you can even go straight.However: if you have the misfortune to have one or more cars in front of you (and sometimes also behind you, which often happens on the last lap) at that moment… everybody gets crushed, you bounce around, and very often, I lost so much energy all of a sudden, that I died instantly… I was very, very frustrated.
__In King League (GP3):
1-1 White Land 2: This is the toughest race in the league for me! So much so that after trying many times, I managed to pass it once, and then I did all the other races after that on the first try, so much easier than this one. The reason: the same as for his little brother White Land 1, an unusable charging zone, which makes the difficulty much higher than if there was a classic charging zone. Please Alejandro, change that!
I found the rest of the game to be of a very high quality, because despite these frustrating races I had a very intense and enjoyable time that reminded me of the thrill of the original F-Zero. It’s a very good hack for me. Thanks a lot!
P.S.: I want to thank you again Alejandro for the wonderful tutorial you made about the F-Zero level editor (Fuzee, for those who don’t know).It’s incredibly well explained, it really makes me want to get started (again)!
P.S. 2: Sorry if my English is not very good, it’s not my native language.
Version 1.1.1 Recommended - Yes
|Too hard but still very good!||MatLab||15 Apr 2020||1.1.1||Yes|
|To hard||hvaughnster||05 Apr 2019||1.1.1||No|
|A hack that's well worth playing!||MKDSmaster91||11 Dec 2018||1.1.1||Yes|
|Mixed feelings about this hack...||xZabuzax||07 Dec 2018||1.0||Yes|
|"Balanced and tested". Yeah, sure...||Diddy64wii||06 Dec 2018||1.0||No|