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Castlevania II Annoyance Fixes

Hack of Castlevania II: Simon’s Quest


This package includes a number of individual patches which are intended to improve some of the more annoying features of Castlevania II. The patches have been kept separate in order to make it easy for players to leave out any undesired changes.

The changes include:

  • ‘CV2 Double Hearts.ips’: Doubles the heart values in order to allow the game to progress faster.
  • ‘CV2 False Floors.ips’: Effectively removes the false floors by replacing them with empty space. This is intended to save the frustration of having to throw holy water all over the mansions.
  • ‘CV2 Fast Transition.ips’: Completely removes the infamous “horrible night” dialog box, making the day/night transitions much faster. Note that when used together with the fantastic ‘Simon’s Redaction’ hack, some players may find that the day/night transitions happen uncomfortably fast. This is because ‘Simon’s Redaction’ speeds up the rate of the fade out and fade in during the transition. To address this, an additional ips has been included (’CV2 Fast Transition, Redaction.ips’) to restore the fade rate back to its original state.

ROM / ISO Information:

  • Castlevania II - Simon's Quest (U) [!].nes - GOODNES 3.14
  • CRC32: A9C2C503
  • MD5: 1B827C602C904D8C846499C9F54B93E0
  • SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7
  • SHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3



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User Review Information

Hard to go back after using this

Reviewed By: timeisup on 10 Apr 2020

Double hearts, false floors, and fast transition are all pretty self explanatory. Farming is a necessary part of old school RPGs, even Action-RPGs like Simon’s Quest. This was much more grindy than Zelda II though. Like a lot of outdated RPGs such as Phantasy Star I and II, Dragon Quest/Warrior, Mother/Earthbound, CV2 just feels like a chore sometimes and for no real reason. You feel like your time is being wasted.

The double hearts will respect your time better. (The largest heart, that comes from the gargoyles and some of the endgame characters like Mummies and flying monkeys do not double though. Neither do experience.) The false floors patch will too by simply showing you the tiles that aren’t really there so you don’t chuck holy water on every block. (There is one spot that I’ve found that it didn’t show. The blocks above the marsh located below the stairs on the way to the “graveyard duck”. Yuck, yuck.) The fast transition removes the dialog box of the day/night transitions, one-upping Redaction’s sped up transition.

All of this makes for a smoother play that respects your time better without eliminating any real challenges of any substance, just removes the tedium. They also work with the penalty reduction patch.

Version 1.0 Recommended - Yes

User Reviews
Hard to go back after using thistimeisup10 Apr 20201.0Yes
Vastly Limits GrindingShade Aurion03 Dec 20181.0Yes
No more overuse of Holy WaterGrimmy26 Sep 20181.0Yes