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Fire Emblem: Heaven's Bloom

Hack of Fire Emblem: The Sacred Stones


The story begins in the Kingdom of Adestria. Hundreds of years ago, Humans competed for survival with magically gifted beings known as ‘Fae’. Over time, a breed of ‘Half-Bloods’ emerged, descended from parents of each race. The Half-Bloods chose to ally themselves with the weaker Humans, and the Fae were destroyed. The Half-Bloods then turned on the humans, using the powers of their Fae blood to subjugate and enslave their magically-inert cousins.

A little over a hundred years has passed since the subjugation. Our main characters are two Half-Bloods: Lord Cassius Malberry and his sister, Fordra. Hoping to find the cure for a horrible disease, they hunt for an ancient Fae tome…


  • 19 chapters (inc. prologue and endgame)
  • patches for both easy and hard mode
  • the FE8 skill system, courtesy of circleseverywhere
  • a character-focused story which takes itself seriously
  • 37 unique support chains w/paired endings for some
  • original map, battle, & boss music, and some original cutscene music

See the Serenes Forest thread for further information.

ROM / ISO Information:

  • No-Intro Name: Fire Emblem - The Sacred Stones (USA, Australia)
  • (No-Intro version 20130720-015858)
  • ROM/File SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F
  • ROM CRC32: A47246AE
  • ROM MD5: 005531FEF9EFBB642095FB8F64645236




User Review Information

An often overlooked yet masterfully crafted hack

Reviewed By: Rivian0 on 01 Mar 2020

Heaven’s Bloom is a surprisingly obscure hack for its sheer quality, though I believe this is because the developer released the hack out of the blue with little fanfare.

However, everything this hack sets out to accomplish, it does masterfully, and that’s why I wish to outline why this hack is worth your time.

  • Story-

Hacks with a satisfying story are hard to find, and Heaven’s Bloom creates a grim but not overly edgy story that supercedes anything Sacred Stones offers. Its one of the few hacks with a fully functional support system and A rank supports. For the first time I wished Sacred Stones didn’t have a 5 support limit because the dialogue was so intriguing in terms of both characterisation and lore. I found myself invested more for the lore behind the characters than the overarching plot, not that it is anything bad. The story of Heaven’s Bloom, while short, is better than most official titles.

  • Gameplay-

Heaven’s Bloom offers a very different experience from the average Fire Emblem. RNG has a much reduced impact, with both your characters and enemies having high hit chance and damage. That means while you can expect characters to eliminate enemies, you cannot rely on RNG to survive attacks. This means the game plays out similar to Into The Breach where you must plan out all moves exceedingly carefully because you must expect enemy attacks to land.

The map design is what really makes this hack stand out. Almost all maps are non linear, many with small side objectives like chests and droppables awarding risk. The action starts fast and hits hard and no section is tedious. Shops offer a variety of equipment, including offensive staves, and enemy formation is carefully placed.

Another excelling point is how the developer always offers choice in gameplay to the player. Offensive and defensive staves and plentiful, and enemies drop a variety of weapons, but it never feels like too many. Gold is evenly distributed to allow the players the stock up on what the need. Even the warp staff is available for truly desperate times.

Heaven’s Bloom has the interesting gimmick of all characters being deployable. The total deplorable characters max out at around 16 near the endgame, but it never feels tedious because of how important each character is. The skills system give each unit a vital niche. Felix the armour knight has rally defence, Fordra dies in two hits but is the best stave user and Keena is the only reliable dodge tank. No one on the party feels unneeded. On the other hand, certain enemy types have skills unique to classes to mix up the gameplay.

The last thing to address is the difficulty. I say this now, most players will have no chance on hard mode. Hard mode gives all units (you and enemy) more hit and makes certain objectives harder, and is ruthless to any mistake. However it is never unfair, there are no stat inflated enemies and very little is left to luck. If one wishes to tackle it, I recommend full abuse of staves and enemy AI.

  • Conclusion-

Heaven’s Bloom is one of few hacks competent in both story and gameplay, and I encourage any experienced fore emblem player to play it.

Version 1.1.2 Recommended - Yes

User Reviews
An often overlooked yet masterfully crafted hackRivian001 Mar 20201.1.2Yes
Too many skillsDarrman04 Dec 20191.1.2No