Newest Translations

Shining Force II Bomberman Max: Red Challenger Erika to Satoru no Yume Bouken Galerians

Newest Reviews

SMRPG with modern naming conventions + corrected names The Stronghold - Super Mario Pipe Maze Final Fantasy Legend III: Lunacy Final Fantasy IV - Ultima

Featured Hack Images

Final Fantasy IV - Sound Restoration hack Zelda II - The Adventures Of Link 1999 Sonic the Hedgehog 2 - Advanced Edit 2 Blob Muncher

Featured Translation Images

Kouryuu Densetsu Villgust: Kieta Shoujo Banana Prince Chrono Trigger Kyattou Ninden Teyandee

Recent Updates

Super Metroid - Darkholme Hospital

Hack of Super Metroid


Three years after the explosion of Zebes, Samus came back on Earth to investigate on strange events disturbing the Darkholme Hospital, a military medical complex built 50 years ago.

Darkholme Hospital 2.0 does small edits to the main hack, but includes 6 brand new “ketpatches” that change the game further. All of the keypatches are locked in seperate folders, and you have to play the hack and find the secret messages to find the codes. With them, you can change how the game is played by making enemies harder, the world darker, only allowing a short time, and some others.

Do not forget to consult the readme included for more information!

ROM / ISO Information:

  • Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO
  • CRC32: D63ED5F8
  • MD5: 21F3E98DF4780EE1C667B84E57D88675
  • SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
  • SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72




ContributorType of contributionListed credit

User Review Information

Freaky, but a fun, short thing

Reviewed By: jm102887 on 11 Feb 2020

Ah, Darkholme…why must hospitals be so frightening when things go wrong? It’s up there with bathrooms and basements, and other equally scary places in the dark. Darkholme here is a fun little hack that is short and quite creepy for a Metroid game.

WORLD: Maybe it’d be more accurate to just say “Location” instead because this game takes place within one place, the Darkholme Hospital. Now granted, the hospital is about as large as either Norfair or Maridia in the base game, so it’ll take a few hours to finish. But this hack is done very nicely, because you feel very much like you’re in a gigantic hospital.

GAMEPLAY: Samus controls like normal, but there’s a few major changes to gameplay. While Samus does collect most of her usual gear, this game is not geared towards fighting. In fact, that’s proven most by the fact that Samus only acquires a single beam weapon within the hospital, and it functions more like your missiles and bombs do for advancing through the complex. This is mostly an exploration game, trying to discover the next route forward. Thankfully, with the fact that you’re only in one location, you can’t really get lost. There is a bit of fighting, but it appears to be the same enemy each time; some kind of round, medical droid that zeroes in on Samus and sits on her. The further you get, the faster they get, so you can take a lot of damage at a time if you’re not careful. While there’s a few different enemies on the final level of the hospital, this feels….a bit underdone. It’s the same drone enemy that doesn’t appear until level 2, and you face increasingly faster versions in each level up to level 5 (level 6 is the lowest and final one). Some more work could have been done, I think, to make a few different enemies, like redoing the Zebesian Space Pirates to be medical androids or something. But if anything, it’s the only real complaint I have of this game.

FUN: For what it is, it’s entertaining while it lasts. You really do get the feeling of being in an abandoned hospital with just machine noises on the first level (the same ambiance of Ceres), and then the droids start appearing and attacking on level 2. You’re never lost and without direction, so just look around and you’ll find the answer to your next direction nearby. I honestly do love that the further down you go, it becomes obvious that something very…horrible….happened in this hospital as the background starts to look like a battle waged on level 3, level 4 is flooded, level 5 is dark and out of power to the lowest level, and the final level…well…let’s just say it feels like something out of a Resident Evil or Silent Hill game down there, and you’ll find a file that explains what’s happened, your final objective before you can finish the game and escape. It’s a fun diversion for a while and worth a play to feel the atmosphere.

MY RATING: 9/10 I understand that I’m reviewing a much older version of the game since it’s up to 2.0 now, and I honestly don’t know what changes were made to it, so I can really only comment on the version I have, and what I have is really quite good. It obviously isn’t a game if you like action because the enemies are more of a minor obstacle to move past than an army waiting for a big battle, and there’s only like…three enemy types in the whole game and one boss. But what it lacks in creativity in its combat, it makes up for with a sufficiently creepy atmosphere and a rather dark story for what’s going on, and the fact that you have to wait til the end of the game before you’re told what it is leaves you imagining it up til that point. So if you want a short, creepy adventure with Samus, I’d recommend checking out Darkholme for sure.

Version 1.2 Recommended - Yes

User Reviews
Freaky, but a fun, short thingjm10288711 Feb 20201.2Yes
A Nice Little DiversionChris Miller10 Oct 2013N/AYes