Released By | toruzz |
---|---|
Category | Improvement |
Platform | GB |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | G |
Patch Version | 2.0 |
Hack Release Date | 20 April 2022 |
Readme | Readme File |
Downloads | 103161 |
Last Modified | 20 April 2022 |
Description:
Super Mario Land DX is a romhack of the original Super Mario Land for the Game Boy that turns the game into a Game Boy Color game. It adds color and changes the graphics to give the game a modern look.
v2.0 (20/04/2022):
- Framerate issues have been addressed. That includes issues in the original game, especially noticeable in 3-2 (hard mode).
- Mario’s sprites have been revamped. They are mostly the same size as the originals.
- Mario’s relative position when jumping has been fixed. This was responsible for the weird collision issues in v1.0 (yeah, it wasn’t the sprites).
- Luigi has been added. He has slightly different physics.
- Old graphics are now an option. Not all graphics are unchanged, as it mostly affects the sprites, but this should be good enough for people who didn’t like the new ones.
- A shortcut to difficult mode has been added.
- New palette for Superball Mario/Luigi.
- New animation for Super Mario/Luigi when looking up.
- New animation for Super Mario/Luigi when entering a pipe.
- Options menu added to accommodate the new options.
- Battery added to permanently save your options, top score and level selection.
- Every single stage’s colors have been tweaked.
- An incompatibility screen for the original Game Boy has been added.
- Hundreds of minor (and not so minor) changes and fixes.
ROM / ISO Information:
- No-Intro Name: Super Mario Land (World)
- (No-Intro version 20130802-061634)
- ROM/File SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89
- ROM Size: 65536 (10000)
- ROM CRC32: 90776841
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
toruzz | Hacking |
Lovely Scenery!
Reviewed By: Mother Kojiro on 03 Jan 2020This version colorizes the game, but also touches up a few of the sprites, namely our eponymous hero. It looks great, and there are some nice subtle touches that make it extra special. I think my favorite is that the sky in the background is not the same color from stage to stage; many worlds start out with blue skies, but World 1 has a nice sunset in Stage 2, and World 2 has a misty sky, like a lovely day at the harbor. It’s a great update for an old classic!