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Hack of Super Mario RPG: Legend of the Seven Stars


Approx. hack length: 30 minutes.

Detailed information. Nothing extravagant here, just a small ROM hack. Mario finds himself falling from the sky into a mansion owned by some Lakitu named “Laki-Laki.” whom has let her mansion be infested with ghosts and ghouls of several kinds.

Creepy stuff happens in nowhere.

See for yourself what happens.

You’re welcome to pick apart this hack, and learn from what it has to offer, despite not being a whole lot. This hack was lots of trial and error, and I wanted to make Gian a little more hopeful that people CAN make some cool stuff with his editor, since there aren’t as many hacks as in Super Mario World.

You can’t just pick up the editor and make some stupid, glitchy level and call it a hack. …well, no, that’s not true. You can do it, it just takes more effort to create something in LS than LM.

Point is, I want feedback on this hack, and hope that some people can use some tricks that I used here to create your own hacks, or improve on them.

ROM / ISO Information:

  • Super Mario RPG - Legend of the Seven Stars (USA).smc - NOINTRO
  • CRC32: 1B8A0625
  • MD5: D0B68D68D9EFC0558242F5476D1C5B81
  • SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF
  • SHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853




ContributorType of contributionListed credit

User Review Information

Enjoyable, small piece of art

Reviewed By: TheBlackFalcon on 29 Dec 2019

I was skeptical to try given the reference of the previous review, but i I find my impressions dramatically different, so I fell morally obligated to recognize this author’s work on SMRPG hacking, which still remains a far-from-trivial work to do with the current tools.

This is basically a dark-themed small story of Mario lost in a mansion that resembles Booster’s Tower. Overall palettes, including enemies and their spells and attacks have been adapted to reflect this spiritual-dark theme. Compared to other SMRPG hacks where the authors tried to go pretty aggressive or almost POP-party with the palettes, I find that, despite the unusual theme, this author tried to remain consistent and managed to get this right most of the time, using animations and custom spells in an intelligent fashion. I even found one small section near the end slightly creepy, which I appreciated.

Battles will remain relatively easy (and a bit repetitive) once you go through the mansion to conclude with a fair challenge at the end if you keep your equipment smart, updated and have a moderate stash of items. I didn’t find myself making complex strategies to finish and didn’t die once. (Well, technically… You find out)

Some minor graphical glitches. I never got stuck.

You should take less than 30-45 min to finish.

  • POTENTIAL SPOILER/in-depth discussion -

There’s also a bit of puzzling and some complex scripting near the end, which was very pleasant to go through and this is probably the part that gives out the most out of the artistic inspiration and unique contribution of this work, whether in dialog, technicalities and subtle details in events, names and characterizations.

This work reinstates and promotes the figure of Geno (or any other of his kind) as a higher and unintelligible entity in this spiritual-dark context, and I find the way the author did it was very appropriate as this is the only hack I’ve found so far to even scratch the subject. The way to integrate all of this onto the climax of the last battle will give you a nice feeling. The ending script was also cute and humorous :)

Version 1.0 Recommended - Yes

User Reviews
Enjoyable, but short and basicSosuko31 Jul 20201.0Yes
Enjoyable, small piece of artTheBlackFalcon29 Dec 20191.0Yes
Bad Feelingocarinayoshi29 Sep 2011N/ANo