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Super Mario World - The Lost Levels

Hack of Super Mario World


This hack of Super Mario World is an idea of making a sequel to the original Mario World in a way of BIGGER, LONGER; HARDER AND COOLER.

We worked over 2 years on it. It is mostly vanilla - it has a lot of custom palettes, lots of MAP16 use of original graphics, 2 custom blocks (star-break-block / No Yoshi-block) and over 100 exits. It is very puzzlingly and challenging, but still has a very relaxing difficulty in the first worlds. The Lunatic world is extremely challenging.

We hope you all enjoy this hack as much as we did making and playing it, too!

A complete walk-through (Let´s Play) you can find here at Ninjaboys channel:

A GERMAN walk-through with the final version of the hack you can find here at Dusselchens channel:

Length: 106 exit(s)

Don’t forget to apply a header to the ROM before patching it!

ROM / ISO Information:

  • Super Mario World (USA).sfc - NOINTRO
  • CRC32: B19ED489
  • MD5: CDD3C8C37322978CA8669B34BC89C804
  • SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
  • SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B




ContributorType of contributionListed credit

User Review Information

Lacks polish

Reviewed By: Lunaria on 02 Dec 2019

I went into this hack expect it to be a vanilla style SMW hack with a difficulty slightly bit higher than that of the original game, but sadly it misses the mark by a fair bit.

My first big concern with the hack is that it seems to lack midway points in almost every level, (at least as far into it as I got I think I only saw a single one). This makes the hack very punishing if you make a mistake, but it also compounds with other issues to make everything worse.

There is plenty of blind jumps from high up that simply take you straight into danger. One of the first levels in the hack has a small “hidden” bonus section up on some clouds with a few coins in the air. If you do a jump from up there to get down again you’ll fall straight into a bottomless pit. This is just one example of several locations where this issue came up.

Save points have around the same scarcity as the original game, which does not necessarily work great with the increase in difficulty.

Level themes and overall flow of most of the levels I played suggested that they are edits of the original level design in SMW, rather than new compositions. This is most apparent in how the same set-pieces often come in the same order. This is not really an issue per se, but it does make the hack itself bring less of it’s own to the table.

I feel the main big issues with this hack could easily be fixed by just going over the entire thing and polishing it up some, if that’s done then I’m sure it will be serviceable thing to play, but as it stands I can’t really recommend it. The blind jumps into death and the lack of checkpoints makes the entire thing feel rather “troll-y”, even if that is almost certainly not the intent.

Version 1.0 Recommended - No

User Reviews
Lacks polishLunaria02 Dec 20191.0No