Released By | Dev Anj |
---|---|
Category | Improvement |
Platform | GBA |
License | N/A |
Patching Information | No Special Requirements |
Genre | Role Playing > Action RPG |
Mods | GP |
Patch Version | 2.0 |
Hack Release Date | 14 January 2020 |
Readme | |
Downloads | 13130 |
Last Modified | 14 January 2020 |
Description:
Circle of the Moon was a great Castlevania game, but the card system left something to be desired. Cards being dropped solely from enemies was less than desirable, since it meant that the main gimmick of the game was locked behind a game of dice. This mod makes the cards more accessible by placing them in specific locations around the world. Enemies who did drop cards now instead drop meat, as a nod to the classic style Castlevanias. Cards are generally placed in an ascending order of power; you won’t get big bone powers by searching the early areas.
Updated on 14/01/2020
Changelog:
- Moved pointers to be compatible with COTM translation mods.
- Gave Devil in the Observatory Shinning Armor as a rare drop, made Mirror Mail a common drop.
ROM / ISO Information:
- Database match: Castlevania - Circle of the Moon (USA)
- Database: No-Intro: Game Boy Advance (v. 20180816-092117)
- File/ROM SHA-1: D661B01EB94186435723AC03344792C11C20C522
- File/ROM CRC32: 1CC059A4
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Dev Anj | Hacking |
The Superior Experience
Reviewed By: Heisst on 05 Nov 2019This is outstanding. It makes the game a lot more enjoyable as it creates a much better, living sense of progression as you get new cards. Whereas originally you had to look up a guide to know which enemies to tediously grind for, this mod removes that issue completely and I believe it addresses the game’s main flaw. This change also makes it match other Metroidvanias more as you are finding new attacks to use as you explore naturally, and some of the cards are even hidden in secret walls to boot. The way the cards are spread out is also pretty much perfect and match your current progress, as you won’t be getting cards that you wouldn’t be able to at that point in the original game.
Overall a definite improvement to the original and pretty much how the game should be played. Exploring for cards is infinitely better than tedious enemy grind.
Version 1.0 Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Improved card system unfortunately undone by a change to an unrelated mechanic | MACGYVER7693 | 07 Dec 2022 | 2.0 | No |
Great for replayability, even with the combo "experimentation" gimmick. | Foxegory5 | 25 Mar 2022 | 2.0 | Yes |
Uranus card is essentially locked behind a mess of a challenge | ifightdragons | 19 Oct 2021 | 2.0 | No |
Much less tedious than grinding for cards, except for one card in particular....... | Supergamerguy | 14 Oct 2021 | 2.0 | Yes |
Massive Improvement | JustSearchingForGoodHacks | 04 Sep 2021 | 2.0 | Yes |
A Must Have Mod for CotM | Allen0800 | 19 Jul 2021 | 2.0 | Yes |
Great way to fix one of CotM's most jarring flaws | Tsukiyomaru0 | 08 Apr 2021 | 2.0 | Yes |
Good hack but one big flaw | Necronos | 10 Mar 2021 | 2.0 | No |
Very geat hack, but... | YX-0 | 11 Jun 2020 | 2.0 | Yes |
A massive improvement to a great game | zergius | 03 Jun 2020 | 1.0 | Yes |
Great rework. | StarWyvern | 16 Dec 2019 | 1.0 | Yes |
The Superior Experience | Heisst | 05 Nov 2019 | 1.0 | Yes |
It Makes It Better | Morinis | 27 Oct 2019 | 1.0 | Yes |