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Castlevania III: Curse of the Moon Hack ROM

Hack of Castlevania III: Dracula’s Curse

Description:

Castlevania III: Curse of the Moon

This hack brings CotM characters, enemies and bosses to Castlevania III.

  • Trevor (Miriam),
  • Grant (Zangetsu),
  • Sypha (Alfred),
  • Alucard (Gebel),
  • Death (Bloodless),
  • Dracula 3rd form (Gremory).

There’s a lot of changes here (despite characters), such recolored stages, added shortcuts, modified code, new story and even more!

Some changes to keep in mind…

  • Increased hearts consumption for each subweapon, Dagger 2, Axe 3, Dark Flow 4 (5 in AD), Scythe 5, Ice 4 (now deals damage to bosses in US version), Fire 4 (5 in AD), Lit 5 (6 in AD) Stopwatch 7, Gebel bat form drains hearts faster.
  • Removed III random drop, it only can be found in walls.
  • Shortcuts, Subweapons hall and a well known secret place.
  • Gebel attack in stairs (see readme).
  • Prefixed damage: Miriam and Gebel 3 HP in all levels, Zang and Alfred 3 HP in early and mid levels (weak and normal enemies in AD), 4 HP in last levels (strong enemies in AD).

Update v1.1

  • Enhanced characters sprites.
  • Fixed door bug in Cause Way (AD).
  • Fixed wrong warp in Sunken City (US).
  • Gebel’s attack increased (US).
  • Harder pre-pendulums room (US).
  • Fixed/Added fake floor in Aquarius (AD).
  • Removed Debug mode.

Update v1.2

  • Fixed broken AD ROM (thanks again ReVamp c: )
  • Updated Deja Vu, Riddle and Castle keep Moon with CotM graphics. (US)
  • NO more level layout updates to AD, revamp tends to break the ROM.

Update 1.3 (US only)

  • Fixed Riddle stairs
  • Ship stage with CotM graphics (Stage 5).
  • Removed auto scroll in Clock Tower 1.
  • Bats easier to see.
  • Restored Clock Tower colors and Blue sky.
  • Decreased W consumption for some sub-weapons.

ROM / ISO Information:

  • No-Intro Name: Castlevania III - Dracula's Curse (USA)
  • (No-Intro version 20130731-235630)
  • File SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B
  • ROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735
  • -
  • File MD5 D16A502D0125F23CC3D980DDC6B6F2E8
  • File SHA-1 F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B
  • File CRC32 7CC9C669
  • ROM MD5 BFC4D9791D9FE9C181DAD794D66DEF4F
  • ROM SHA-1 23C4DAFCC17FA75E8D682931702277659CD59735
  • ROM CRC32 ED2465BE

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
TheLVHacking
Red XHackingCode
Richter RizerDesignZangetsu wall climb sprite

User Review Information

A Major Disappointment

Reviewed By: Aceearly1993 on 13 Jun 2019

I found this hack work after a long hiatus state and I immediately noticed the two reviews mentioned they encountered several problems within the hack. But I thought, “this is the version 1.3 and maybe those questionable spots had been fixed?” After I applied the patch and tried it… Well… this hack disappointed me just as it disappointed other people who wrote the previous reviews.

  • The music could be custom-ported NSF music from the actual Curse of the Moon game.
  • The motion that Zang grab on walls and floors is hilariously weird
  • Though it says sub weapon ammo consumption is reduced in the version 1.3 update information the amount of sub weapon ammo consumption is STILL high for generic Castlevania standards.
  • Some enemy placement spots are just flat ridiculous - The infinitely spawn pod balloons at forest stage for example, fells like if the difficulty of original International release is not enough.
  • After player perished in the final stage part 2 or final battle, in the next life you did not have enough time to get through final stage part 2 (there’re just 100 counts - half of the value which was 200 counts in the original game) which makes it extra painful to beat the final stage; and lead me to believe the hack triggers some unknown Anti-Piracy features in the original game of some sort. Or it could be just the author’s negative method of towering up difficulty… (Though it’s still possible it requires frame-perfect inputs, HEAVY luck manipulation and HEAVY abuse of save states to get through just one or two of those screens, which is a rather painful experience in my view.)

Overall, this hack has decent concept but the result is just questionable. To the point that I did not recommend it at all.

Version 1.3 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
A Major DisappointmentAceearly199313 Jun 20191.3No
A Neat Idea But Poor ExecutionEldrethor16 Oct 20181.2No
Its A Typical Sprite Switch Up But Its Kinda Okay. Kinda...Sinis08 Oct 20181.0No