Released By | toruzz |
---|---|
Category | Improvement |
Platform | GB |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | G |
Patch Version | 2.0 |
Hack Release Date | 20 April 2022 |
Readme | Readme File |
Downloads | 103156 |
Last Modified | 20 April 2022 |
Description:
Super Mario Land DX is a romhack of the original Super Mario Land for the Game Boy that turns the game into a Game Boy Color game. It adds color and changes the graphics to give the game a modern look.
v2.0 (20/04/2022):
- Framerate issues have been addressed. That includes issues in the original game, especially noticeable in 3-2 (hard mode).
- Mario’s sprites have been revamped. They are mostly the same size as the originals.
- Mario’s relative position when jumping has been fixed. This was responsible for the weird collision issues in v1.0 (yeah, it wasn’t the sprites).
- Luigi has been added. He has slightly different physics.
- Old graphics are now an option. Not all graphics are unchanged, as it mostly affects the sprites, but this should be good enough for people who didn’t like the new ones.
- A shortcut to difficult mode has been added.
- New palette for Superball Mario/Luigi.
- New animation for Super Mario/Luigi when looking up.
- New animation for Super Mario/Luigi when entering a pipe.
- Options menu added to accommodate the new options.
- Battery added to permanently save your options, top score and level selection.
- Every single stage’s colors have been tweaked.
- An incompatibility screen for the original Game Boy has been added.
- Hundreds of minor (and not so minor) changes and fixes.
ROM / ISO Information:
- No-Intro Name: Super Mario Land (World)
- (No-Intro version 20130802-061634)
- ROM/File SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89
- ROM Size: 65536 (10000)
- ROM CRC32: 90776841
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
toruzz | Hacking |
Incompatible with version 1.1, among other small issues
Reviewed By: BlazeHeatnix on 27 May 2019I have to question the logic of making this hack incompatible with version 1.1. With SML2, it wasn’t a big deal, considering that game’s revisions didn’t really change anything. But SML1 has different, arguably better music in version 1.1, so why not use that as a base?
Other than that, while this is indeed an excellent hack and a vast improvement over the outdated Colorizer edits, I have to echo other reviewer complaints, and I’m hoping that toruzz can address them:
1) Allow compatibility with version 1.1. 2) Fix Mario’s sprite to be less awkward-looking. 3) Change some colors to match the official artwork. 4) Optimize the framerate to where it’s as smooth as SML2DX was.