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Super Mario Bros. Continued

Hack of Super Mario Bros.

Description:

Super Mario Bros. Continued is an extensive hack of the original SMB for the NES.

A large number of things have been edited, from the title screen to the levels to the background to enemy behaviour. Nearly every graphic has been changed, to a greater or lesser extent, and Mario’s sprites have been tweaked to look neater. The levels have been completely redone with new environments and palettes, and the levels themselves are the same difficulty to marginally easier than the original game.

This hack took approximately a year to create, on and off, using a variety of tools. The file contains both the original 3.1.5 release and an updated version, with bugfixes and some new content.

ROM / ISO Information:

  • No-Intro Name: Super Mario Bros. (World)
  • (No-Intro version 20130731-235630)
  • File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
  • ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Captain GastronomiconHacking

User Review Information

Descent into Madness

Reviewed By: Mother Kojiro on 03 Apr 2019

This is a wonderful hack that starts out with a nice, sunny day, but has you questioning your own sanity by the end. In the very beginning, you’re running through the Mushroom Kingdom with lovely orange rock beneath you; bold, blue skies up above; and a cheerful sendoff by numerous mushroom retainers. The underground soon thereafter is lovely, looking much darker than before, and sporting some of the most lovely dark greens that the NES has to offer. You’ll encounter white and light blue pipes, lots of pretty vistas on bridges, and some great cloud platforms.

As you get deeper into the game, things start to get weird. You notice mushroom retainers just hanging out in the castles. Are they prisoners, staring at you with sad eyes? You’ll find a pipe that warps you to night? Just little things here and there to make you do a double take, at first. By the time you reach World 7, everything is dark gray. Now, this already felt like playing Super Mario Bros. for the first time all over again, but once I got here, I’d thought that I’d blacked out and popped in Wrecking Crew or something; it really captures the spirit of the early NES. Not only that, but it creates a simultaneously oppressive atmosphere; there was a dark area with lots of gray in the base game, but the next 2 worlds are sunny; here, it just never gets light again. World 8 is just one big castle broken into 4 stages, which is a neat idea that reminds me a little of Castlevania: Order of Ecclesia. This is where Bowsers attack you at almost every turn, and if you kill them with fireballs, you’ll see that they’re all real Bowsers. They attack with Hammer Bros. on top of it all, but the craziest part is World 8-4. You can walk right over to the end, or you can go down the pipe to a seemingly pointless area. The princess is down there, but she blinks out of existence, making you wonder if it was all real.

I love this; it gets weird, but it’s a calculated weird; you can tell that this was deliberate. If you’re a fan of Super Mario Bros., early NES games, or even just strange occurrences, definitely give this one a go!

Version 4.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Descent into MadnessMother Kojiro03 Apr 20194.0Yes
Objectively great work, but buggyMaynoGonzalez03 Nov 20183.5.1Yes