Released By | FateForWindows |
---|---|
Category | Improvement |
Platform | NES |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | GP |
Patch Version | 1.0 |
Hack Release Date | 14 January 2019 |
Readme | |
Downloads | 1268 |
Last Modified | 12 May 2019 |
Description:
This hack simply disables Mega Man’s deceleration animation, making him instantly stop in place similarly to Mega Man 3 and onward. His acceleration is unchanged.
The IPS patch has been tested to work with any region Mega Man 2 ROM, including Rockman 2 as well as the European release. The BPS patches are only compatible with their respective version; European users must use the IPS patch.
This can also be applied alongside most other hacks, though you must apply this patch first. It is not compatible with Rockman/Mega Man CX.
ROM / ISO Information:
- No-Intro Name: Mega Man 2 (USA)
- (No-Intro version 20130731-235630)
- File SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D
- ROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209
- -
- No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)
- (No-Intro version 20130731-235630)
- File SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2
- ROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
FateForWindows | Hacking |
Not As Significant As The First But Still Good
Reviewed By: Eldrethor on 21 Jan 2019When FateForWindows released his no-slide hack for the first Megaman game, it made a surprisingly big difference in the overall feel of the game, and it became one of those hacks where the base game just doesn’t feel complete without it. So therefore, by extension, one would assume that this significance should also carry over to its sequel, but surprisingly, it doesn’t make as big of an impact as in the first game.
Just as with the first game, Megaman goes through a deceleration period when you stop running, and this causes him to slide forward ever so slightly but just enough to make narrow jumps that much trickier. This hack removes that deceleration period entirely, so he stops in place as soon as you stop moving. The end result is that you have much tighter control over the Blue Bomber’s movements, but to my surprise, I seldom found myself in situations where I really felt the difference. In fact, it didn’t really become apparent until you reach the dragon boss in Wily Stage 1, where you must hop across several tiny platforms with little to no room for mistakes.
I suspect that the hack’s effectiveness is made less by the overall fine-tuning in the level designs. Each of the eight robot master levels have platform clearances that are much more forgiving than in the previous game, and there are strategies for clearing the more demanding sections, like using Item-2 in Heat Man’s stage to skip an entire stretch of disappearing blocks across lava.
While the game is perfectly fine without the hack, it’s still nice to have tighter control over Megaman’s movements. Not a game-changer by any means but it’s worth a try.
Version 1.0 Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Essential for tightening up movement | Supergamerguy | 28 Jan 2023 | 1.0 | Yes |
If it's not broken, don't fix it | POWCo-op | 17 Jan 2019 | 1.0 | No |
Not As Significant As The First But Still Good | Eldrethor | 21 Jan 2019 | 1.0 | Yes |