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Recent Updates

Street Fighter II - Bloody Edition

Hack of Street Fighter II': Special Champion Edition


Impact animations were replaced with blood sneezing and other improvements:

  • weak attacks have a very slow speed, normal attacks have not been altered and strong attacks have a very fast speed
  • Impact with strong attacks has been increased to give more brutality
  • Special attacks that need reload no longer need
  • The power bar is the same as Super Street Fighter to stay aesthetically better, but now with blood!

The original rounds ended very quickly because of the high value assigned to the damage from the attacks. But now, you should hit 4x more because the value was divided by 4 and because of that the fights have become longer. Time has been adapted, to retard, to suit this new damage.

ROM / ISO Information:

  • No-Intro Name: Street Fighter II' Plus - Champion Edition (Asia)
  • (No-Intro version 20130710-102701)
  • ROM/File SHA-1: 0D624F1A34014EAD022DD8D5DF1134A88ECA69BB
  • Patched ROM/File SHA-1: 13CA9A0F3AD268126FDF7B99D31CAB03BD6C358F




ContributorType of contributionListed credit

User Review Information

Interesting, but much more than blood

Reviewed By: ultimateman on 17 Jan 2019

This hack not only adds blood sprays, but changes quite a bit of the mechanics of the game. Though you might not love all of the changes, everything is done well with no detectable glitches. This hack is also compatible with the audio PCM driver fix.

The blood looks pretty good. The only issues I noticed is that the blood appears even if the opponent blocks the attack. Also, the bonus stage car bleeds as well. Overall the blood sprays were very well implemented.

I’m not a big fan of the new life meters, as they start off red and gradually deplete with a sort of spray-painted look lingering. It’s neat to see Super SF2 style health meters in SF2 SCE, however.

The biggest change in this hack, however, is not the blood or health bars. It’s the jab and fierce attack speed changes. Jab fireballs crawl across the screen unbelievably slowly, while fierce fireballs seemingly travel at light speed. Also, all fierce and roundhouse attacks create enormous pushback, roughly 3/4 of the screen’s worth. This slow/fast jab/fierce change extends to Honda’s headbutt, Blankas’ ball, Bison’s Psycho Crusher and others as well. These changes drastically change the way the game plays and certainly makes it quite imbalanced, as characters such as Zangief remain nearly unchanged. Finally, the reduced damage and slow timer means that rounds last 4 times as long as usual.

I’m actually really excited to see such a hack, as most hacks I’ve seen in the past have been cosmetic only without changing any of the gameplay mechanics. Personally, I’d love to see a version of this hack released with only the blood change, and perhaps optional patches that include the other features.

Finally, I think more subtle mechanics-based balance hacks would be awesome for fighting games in general, as I think it could breathe new life into games such as SF2, MK, and even titles like Eternal Champions. Overall, I enjoyed playing this quite a lot and sincerely hope the author continues to experiment with fighting game hacks in the future, especially on a gameplay level.

Version 1.0 Recommended - Yes

User Reviews
Interesting, but gimmickyKevvyLava26 Jan 20191.0No
Interesting, but much more than bloodultimateman17 Jan 20191.0Yes