Newest Hacks

ALL DAY NIPPON Sonic Genesis Mega Woman Aaahh!!! Real Monsters Improvement Mod

Newest Translations

Power Soccer Alundra The Legend of Zelda: Spirit Tracks Eternal Legend

Newest Reviews

Sonic Genesis Sonic Genesis Pokemon Patched Crystal River City Girls... of Rage

Featured Hack Images

Hordes of Nei Artea Name Fix Patch Mystic Quest EasyType Sonic the Hedgehog - Westside Island

Featured Translation Images

Dragon Ball Z III: Ressen Jinzou Ningen Super Mario World Front Mission Mr. Driller Ace

Recent Updates

  • Hacks
    Updating screenshots to reflect current build.
  • Hacks
    A certain user pointed out that the graphics are garbled when applying a patch using by online patcher. I confirmed the same issue a while ago. I never used the online patcher before, so I didn't notice that. I was able to play without any problems with the file download method. I don't know the cause of the issue, but I decided to upload the IPS file again.
  • Hacks
    Small dialogue change
  • Hacks
    Resubmission of prior changes
  • Hacks
    I remove some sentences to let it describe the hack is all about and not pander to woke western political statements

Mega Man: No Skid

Hack of Mega Man

Description:

This hack simply disables Mega Man’s deceleration animation, making him instantly stop in place similarly to Mega Man 3 and onward. His acceleration is unchanged.

This patch can also be used with most other hacks, though this patch should be applied first.

ROM / ISO Information:

  • No-Intro Name: Mega Man (USA)
  • (No-Intro version 20130731-235630)
  • File SHA-1: 2F88381557339A14C20428455F6991C1EB902C99
  • ROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
FateForWindowsHacking

User Review Information

Makes All The Difference

Reviewed By: Eldrethor on 08 Jan 2019

It’s funny how such a small change can make a big difference in the way a game plays. I have to admit that I wasn’t fully aware of Megaman’s slippery footing until I tried the game with and without the patch, and I was impressed at how well it worked.

Megaman’s decelerating walk comes from a time when developers were trying to do more with the power of the NES, and one idea was giving players a more natural sense of how their character should move. That being said, I have a feeling that this was probably why our hero needs that sliver of time to stop moving completely, but this also creates a problem in which precision stops are much harder to pull off.

With this patch applied, tight platform jumps are much easier to handle, and this is especially helpful for a number of situations, including the narrow ledges in Elecman’s stage, the moving platforms in Gutsman’s stage, and the disappearing blocks in Iceman’s stage. Granted, ice slicks are still miserable to traverse, but it’s such a big jump in quality of life that I can’t see myself ever going back to the base game. Give this one a go and don’t look back.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommend
A surprisingly welcome additionTheGershon09 Jan 20191.0Yes
Makes All The DifferenceEldrethor08 Jan 20191.0Yes