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SMB3 - Extended Edition

Hack of Super Mario Bros. 3

Description:

A patch thought to be long lost to the void of the internet, it’s the return of ShaneM’s “Super Mario Bros. 3 Extended Edition”!

This is a purification work. This is a hack of SMB3 that fixes glitches and restores beta features. The original SMB3 had 90 levels, while this one has 107. Most of the lost levels have been restored, while adding 3 e-levels from the GBA version: Super Mario Advance 4. The lost Hammer Bros. of World 7 has also been restored. Previously unused tiles and graphics have been utilized. The biggest feature: the lost level “Parabeetle Plains”! The new levels have been given an unused Ghost House sprite on the overworld maps. Features, as well as the original damage system have been restored from the original Japanese version, too.

There are two lost enemies, too: gold Cheep-cheeps and green Parabeetles.

Patches have been made for both the PRG0 & PRG1 ROMs.

ROM / ISO Information:

  • File Name: Super Mario Bros. 3 (U) (PRG0) [!]
  • No-Intro Name: Super Mario Bros. 3 (USA)
  • (No-Intro version 20130731-235630)
  • File MD5: BB5C4B6D4D78C101F94BDB360AF502F3
  • File SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449
  • File CRC32: 85A79D9C
  • ROM MD5: B76F978AD3076EA67F2B0ACA7399C9E9
  • ROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9
  • ROM CRC32: A0B0B742
  • *
  • File Name: Super Mario Bros. 3 (U) (PRG1) [!]
  • No-Intro Name: Super Mario Bros. 3 (USA) (Rev A)
  • (No-Intro version 20130731-235630)
  • File MD5: 86D1982FEA7342C0AF9679DDF3869D8D
  • File SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1
  • File CRC32: 0B742B33
  • ROM MD5: 55B7111567C1709E849C574078699577
  • ROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02
  • ROM CRC32: 2E6301ED

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Shane MohammedHacking

User Review Information

Original damage system = Not fair

Reviewed By: RetroGameFan on 01 Oct 2018

I liked Super Mario Bros. 3 a lot more when it had 3 HP for Mario and Luigi instead of 2. I believe that 2 HP, no matter what form Mario or Luigi are in, is unfair. I understand the 2 HP being in the original Super Mario Bros. since that game wasn’t as hard and Fire Mario/Luigi going back to Super form must have been hard to implement at that time. But in the world of SMB3, it can be a piece of work, for instance, to work your way back up to the Tanooki suit, because Small Mario/Luigi can only power up to Super form in the levels, while getting power-ups from Toad’s item house is finite and you can only have so many at once. And visits to Toad’s item houses are also finite, considering you can visit a house only once. In fact, the Western Super Mario World damage system had to be updated to 3 HP in Super Mario Advance 2 for the Game Boy Advance because Cape or Fire Mario/Luigi going straight back to Small form was still too hard.

So I’m guessing that this extended version of SMB3 would probably be too hard for casual gamers like myself, and others such as beginners, to play. Now, please, make open the option to maintain the Western damage system, in additional patches or something like that, or I’m not going to play it in its entirety.

Version rev A Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
Original damage system = Not fairRetroGameFan01 Oct 2018rev ANo
This is better than the original.ReggieTheRetrogaminDork16 Sep 2018rev AYes
Out Of PlaceSephirous09 Sep 2018rev ANo
SMB3: Plumber's CutRealGaea07 Sep 2018rev AYes
Totally worth playing it.vhr212104 Sep 2018rev AYes