Released By | kuja killer |
---|---|
Category | Improvement |
Platform | NES |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | GP |
Patch Version | 1.2 |
Hack Release Date | 06 July 2022 |
Readme | Readme File |
Downloads | 4929 |
Last Modified | 06 July 2022 |
Description:
This is a patch intended for Rockman 2 or Megaman 2, which adds sliding, and charge shots to the game. Sliding is based on Megaman 3 physics, and charge shot is the large version from Megaman 5.
Also included is Weapon Swapping via Select Button.
It is free to use for any Rockman/Megaman 2 hacks if desired.
ROM / ISO Information:
- No-Intro Name: Mega Man 2 (USA)
- (No-Intro version 20130731-235630)
- File MD5: 8E4BC5B03FFBD4EF91400E92E50DD294
- File SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D
- File CRC32: 5E268761
- ROM MD5: 0527A0EE512F69E08B8DB6DC97964632
- ROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209
- ROM CRC32: 0FCFC04D
- *
- No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)
- (No-Intro version 20130731-235630)
- File MD5: 055FB8DC626FB1FBADC0A193010A3E3F
- File SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2
- File CRC32: 30B91650
- ROM MD5: 770D55A19AE91DCAA9560D6AA7321737
- ROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F
- ROM CRC32: 6150517C
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
kuja killer | Hacking |
Good but somewhat innacurate
Reviewed By: Ness on 20 Aug 2018A lot of people must have thought of doing this, and Kuja Killer did it.
Obviously with charge & slide the balance of the game is off the charts but that’s not the point. The point is to have fun screwing around with those abilities in a game not meant for it, and at that it’s pretty fun.
This being said, and maybe it’s my nitpicky nature but a few small things are off, and all aded together come hindering the picture.
The charge shot travels at the same speed as regular shots, while it should be faster. You can also shoot regular buster shots while a charge shot in on screen, which considering the quasi-inexistent invicibility frame time of enemies and bosses, renders the whole thing even more OP than it should be. You also don’t lose your charge shot when hit. I know it is also the case in some MM games like 4, but it is at least not the case in 5 and 6 and I think the game is more balanced that way.
On a more cosmetic matter, the charging sound feels weak and the colours of the pal swap when charging is unlike any other classic MM game.
As for the slide, I happened to find out that if done right, you can cross 32 pixels long holes while the maximum is 16 pixels in other games. That is pretty long and can make you skip otherwise mandatory platforming like the presses with spikes in Metal Man stage.
Kuja Killer did a small feat with this hack and I’m sure granted the wish of many players (who hasn’t ever asked himself how would MM2 be with charge and slide?) and the result is pretty fun. The cosmetic points I brought up are arguable and of little consequence but I hope Kuja Killer can address the gameplay points and make this hack perfect and a little more balanced.
Version 1.1 Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
A really interesting twist on Mega Man's ability | Aceearly1993 | 07 Sep 2022 | 1.2 | Yes |
Immense fun | Supergamerguy | 06 Oct 2021 | 1.1 | Yes |
Works very well! | Mengo | 28 Nov 2020 | 1.1 | Yes |
Two functions works, but... | diablo666 | 06 Jun 2020 | 1.1 | Yes |
This is really cool... | Googie | 04 Sep 2019 | 1.1 | Yes |
Finally! | worrow | 02 Sep 2019 | 1.1 | Yes |
Great vanilla plus experience | G30FF | 28 Dec 2022 | 1.2 | Yes |
Good but somewhat innacurate | Ness | 20 Aug 2018 | 1.1 | Yes |
Well-made, minor complaint | KevvyLava | 14 Aug 2018 | 1.1 | Yes |
What a Difference Two Abilities Make! | Ziko | 04 Aug 2018 | 1.0 | Yes |