Newest Hacks

NHL 95 - Wide Mode Cannon Fodder Password SRAM Catslevania: Portrait of Ruin - Maria+ Goldeneye 007 (Tuxedo Only)

Newest Translations

Buster Ball Kaizou Choujin Shubibinman Zero Janggun ui Adeul The Quest of Ki

Newest Reviews

Mega Man World 5 DX Waluigi's Adventure Super Castlevania IV Coffee Edition Wario Land II: Polished and Uncensored

Featured Hack Images

Castlevania II - Simon Restore & Improved lifebar Kaizo Ship F-Zero - The Revenge Super Mario RPG Plus

Featured Translation Images

Romancing SaGa 2 Super Mario Bros. 2 Kirby Super Star Game Party

Recent Updates

  • Community
    Updating personal information for the account
  • Community
    Form Name and link added
  • Hacks
    Corrected a few spelling mistakes and grammar errors and added a couple of changes to the list of changes that again forgot to added.
  • Hacks
    Forgot to add some more other changes to list of changes that were made to the Hack.
  • Hacks
    [1.6 update] -Shining Firefly's movements have changed. -Adjustment of Special Weapons Damage -Falcon Armor Charge Shot Damage has been changed from 10 to 8. -Fixed a bug where Spiral Pegasus' script didn't come out properly after the Space Colony crash. -Partial adjustment of enemy placement in zero stage 3

Rockman/Mega Man 2 - Slide and Charge Shot

Hack of Mega Man 2

Description:

This is a patch intended for Rockman 2 or Megaman 2, which adds sliding, and charge shots to the game. Sliding is based on Megaman 3 physics, and charge shot is the large version from Megaman 5.

Also included is Weapon Swapping via Select Button.

It is free to use for any Rockman/Megaman 2 hacks if desired.

ROM / ISO Information:

  • No-Intro Name: Mega Man 2 (USA)
  • (No-Intro version 20130731-235630)
  • File MD5: 8E4BC5B03FFBD4EF91400E92E50DD294
  • File SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D
  • File CRC32: 5E268761
  • ROM MD5: 0527A0EE512F69E08B8DB6DC97964632
  • ROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209
  • ROM CRC32: 0FCFC04D
  • *
  • No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)
  • (No-Intro version 20130731-235630)
  • File MD5: 055FB8DC626FB1FBADC0A193010A3E3F
  • File SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2
  • File CRC32: 30B91650
  • ROM MD5: 770D55A19AE91DCAA9560D6AA7321737
  • ROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F
  • ROM CRC32: 6150517C

Links:

Screenshots:


RHDN Hack ImageRHDN Hack ImageRHDN Hack ImageRHDN Hack Image

Credits:

Credits
ContributorType of contributionListed credit
kuja killerHacking

User Review Information

Good but somewhat innacurate

Reviewed By: Ness on 20 Aug 2018

A lot of people must have thought of doing this, and Kuja Killer did it.

Obviously with charge & slide the balance of the game is off the charts but that’s not the point. The point is to have fun screwing around with those abilities in a game not meant for it, and at that it’s pretty fun.

This being said, and maybe it’s my nitpicky nature but a few small things are off, and all aded together come hindering the picture.

The charge shot travels at the same speed as regular shots, while it should be faster. You can also shoot regular buster shots while a charge shot in on screen, which considering the quasi-inexistent invicibility frame time of enemies and bosses, renders the whole thing even more OP than it should be. You also don’t lose your charge shot when hit. I know it is also the case in some MM games like 4, but it is at least not the case in 5 and 6 and I think the game is more balanced that way.

On a more cosmetic matter, the charging sound feels weak and the colours of the pal swap when charging is unlike any other classic MM game.

As for the slide, I happened to find out that if done right, you can cross 32 pixels long holes while the maximum is 16 pixels in other games. That is pretty long and can make you skip otherwise mandatory platforming like the presses with spikes in Metal Man stage.

Kuja Killer did a small feat with this hack and I’m sure granted the wish of many players (who hasn’t ever asked himself how would MM2 be with charge and slide?) and the result is pretty fun. The cosmetic points I brought up are arguable and of little consequence but I hope Kuja Killer can address the gameplay points and make this hack perfect and a little more balanced.

Version 1.1 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommend
A really interesting twist on Mega Man's abilityAceearly199307 Sep 20221.2Yes
Immense funSupergamerguy06 Oct 20211.1Yes
Works very well!Mengo28 Nov 20201.1Yes
Two functions works, but...diablo66606 Jun 20201.1Yes
This is really cool...Googie04 Sep 20191.1Yes
Finally!worrow02 Sep 20191.1Yes
Great vanilla plus experienceG30FF28 Dec 20221.2Yes
Good but somewhat innacurateNess20 Aug 20181.1Yes
Well-made, minor complaintKevvyLava14 Aug 20181.1Yes
What a Difference Two Abilities Make!Ziko04 Aug 20181.0Yes