Super Mario Land Colour
Hack of Super Mario Land
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Released By | Spikeman, Drakon |
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Category | Improvement |
Platform | GB |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | G |
Patch Version | 1.0 |
Hack Release Date | 25 February 2013 |
Readme | Readme File |
Downloads | 31128 |
Last Modified | 16 April 2022 |
Description:
The aim of this hack was to create a full color version of Super Mario Land. Previously, the only colorized hacks that existed for this game suffered from horrible bugs (due to flaws in how GB Colorizer inserts its code), and relied on emulator-specific functions to run at all. This project was started using the Super Mario Land: New GFX Edition hack by MathUser as a base. Most of the changes to the graphics, level layout, and enemy positions (some changes were made to work around the bugs caused by Colorizer, others simply to create a new gameplay experience) were reverted, and the Colorizer code was relocated and updated to work on actual hardware and the overwritten code was restored, fixing all of the known bugs caused by Colorizer in the first place.
The result is a version of Super Mario Land that is true to the original game, but with full color levels and sprites. The entire game has been tested and confirmed to work on actual hardware.
(Players of this hack may also be interested in the forum topic here discussing the development of this hack.)
ROM / ISO Information:
- Super Mario Land (World) (Rev A).gb - NOINTRO
- CRC32: 2C27EC70
- MD5: B259FEB41811C7E4E1DC200167985C84
- SHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E
- SHA-256: 49FBD2F61F953D5EF28CAB73E357E524C3009AD19FCF30F6A9EE0AE273BE41DC
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
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Spikeman | Hacking | Lead Programmer |
Drakon | Hacking | Assistant Programmer & Hardware Testing |
hiro1112 | Graphics | Original Colorization |
Not ideal, but it works
Reviewed By: BlazeHeatnix on 12 Aug 2018I’m not a fan of many of the color choices on display here. Superballs are blue, Piranha plants are green, Flies are purple, it’s just not ideal. However, the title screen being in B&W is a nice touch, and it looks cool as the game starts and it fades from B&W to color. Unfortunately, this is the result of a glitch, and most areas start like that. It gets distracting, and there are a few other graphical oddities as well. Tiles will randomly flash a different color, there are flickering lines near the HUD, question blocks won’t immediately change color when hit, the time counter won’t display properly when counting down, and numerous other quirks.
Maybe someday SML1 and Metroid II will be colorized without using the outdated glitchy Colorizer, and more like how SML2 was. Until that day comes though, this works for what it is.
Version 1.0 Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Fine, but a Little Buggy | Mother Kojiro | 20 Dec 2021 | 1.0 | No |
Not ideal, but it works | BlazeHeatnix | 12 Aug 2018 | 1.0 | Yes |
GamePlay on Real Hardware | parufito | 21 Jul 2014 | N/A | Yes |