G.O.D.: Mezameyo to Yobu Koe ga Kikoe
G.O.D.: Heed the Call to Awaken
|Patching Information||No-Header (SNES)|
|Game Date||20 December 1996|
|Release Date||01 Apr 2018|
|Last Modified||16 June 2018|
The year is 1999. A boy named Gen lives together with his mother in a small Japanese city. One day he goes to the nearby mountains and discovers an underground cave. In this cave, he encounters a strange bat-like creature guarding what appears to be a huge diamond. When Gen approaches the diamond, the floor crumbles, and all he can see is a group of aliens descending on the Earth… Gen is awakened by a man in a military uniform. He quickly gets up, and notices a calendar. The year is 2009! Ten years have passed, of which there is no recollection in Gen’s memory. The world has changed a lot during those years. Aliens have invaded the Earth, many cities are destroyed, and he finds himself amidst the members of an underground resistance movement. Now he has to travel all over the world, help the humans in their struggle, and discover the secret of the invasion.
The game is a console-style RPG with randomly encountered enemies whom you fight in turn-based combat viewed from “over-the-shoulder” perspective, similar to Phantasy Star IV. Gen and other party members develop special powers called “chakra”, which can be leveled up just like the characters themselves.
This is an English translation of G.O.D. for the Super Nintendo.
The game centers around the character of Gen, who wakes up in the middle of a post-alien apocalypse world. After awakening a mysterious power inside his brain, he travels the world in search of others like him, and he makes it his mission to defeat the aliens. (purposefully sparse to avoid too many spoilers)
G.O.D. is a typical turn-based RPG in which Gen travels the globe. On his journey, he’ll go to real-life geographical locations, meet historical figures, and learn a series of special abilities to help him take on the aliens. The game is FULL of puns and jokes, and it breaks the fourth wall on occasion. Note that this humor is present in the ORIGINAL game; however, in some chases changes had to be made in order to localize the humor for the English language.
ROM / ISO Information:
- No-Intro Name: G.O.D - Mezame yo to Yobu Koe ga Kikoe (Japan)
- (No-Intro version 20130701-030720)
- ROM/File MD5: ED35A998C76D415C518CDEE1959D2AFA
- ROM/File SHA-1: 6110477B76CE2B352D9AB3D9559BE7A230C96C26
- ROM/File CRC32: 4D2CE16F
User Review Information
Fantastic work and a fantastic game!Reviewed By: grey123 on 09 Jun 2018
This is a real undiscovered gem of a game. I’ve put in about 17 hours so far and am really loving it overall. It has the aesthetic of EarthBound and a similar modern setting, but in some ways I am liking it better. The Chakra system is really fun and innovative as well.
Also, you’d think that having save/restore points in the middle of a dungeon would make a game less enjoyable or easier, but really, this game is brutally hard at times. I’ve ended up using those “safe” areas for grinding, usually, and honestly, grinding doesn’t feel tedious or annoying in this game for some reason (the “Auto” feature may play a role there).
My only caveat is that there seems to be a glitch with revive/Life spells and potions. I don’t know whether this is an issue in the original Japanese game or not, but I’ve found in the course of playing that Life potions (”Miss You” & al.) do not work *in battle*, and when Love (a revive spell) is cast, it always targets the wrong person (a character who is alive and well). I am not sure why this is happening, and it’s frustrating, but it in some ways makes the game more challenging. I’d just hate to get to the final boss, for example, and not be able to revive a fallen character.
Otherwise, I am absolutely loving this game, so thank you for the translation patch!
Version 0.99 Recommended - Yes
|Fantastic work and a fantastic game!||grey123||09 Jun 2018||0.99||Yes|