Released By | infidelity |
---|---|
Category | Complete |
Platform | NES |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action Adventure |
Mods | G,S,L,T,GP,Other |
Patch Version | 03-12-2020 |
Hack Release Date | 12 March 2020 |
Readme | Readme File |
Downloads | 29838 |
Last Modified | 14 June 2020 |
Description:
Various ancient legends have been recorded of a young boy clothed in green, wielding the mythical master sword, sealing away all evil throughout the land. His ventures, passed down through generations have become legend. The hero of legend, had many different forms. He saved many kingdoms, restoring peace in all the lands. This is but one of the legends, of which the people speak…
Here is a ROM hack for the Legend of Zelda which has had many hours put into it (just shy of 3 years), ASM and coding changes, and graphics overhauls. New items have replaced the old ones in the original game and new concepts have been used in the game such as pitfalls, dash boots, the use of the hammer, and many more changes have been added to give the game a much new feel to it. Also the inclusion of the Capcom sound engine is another welcome change that has been added to the game.
For more details on the patch and how the project progressed over time please visit this site to take a look at how it started and how it came to its closing end.
http://acmlm.kafuka.org/board/thread.php?id=7308
Please use the PRG0 version of the ROM otherwise the ROM will not work properly. Enjoy!
!!!!WARNING!!!! - FOR THOSE UPDATING, YOU MUST DELETE ANY PREVIOUSLY CREATED IN-GAME SAVES FROM WHICH EVER EMULATOR. THIS NEW UPDATE NEEDS TO START FRESH, SINCE THE SRAM HAS BEEN ALTERED. YOU WILL GET A GREY SCREEN UPON BOOTUP IF YOU DON’T.
Now for the rom specs
- Converted from MMC1 to MMC5
- 1MB PRG-ROM
- 1MB CHR-ROM
- 32KB SRAM
- Inserted custom MMC5 irq engine
- Installed custom modified Capcom 6C80 Sound Engine, with DPCM usage
Will this work on…? As of January 2020, this will work on krikzz’s N8 Pro Everdrive
The game has been tested on the following emulators
- FCEUX PC
- Nestopia PC
- Nintendulator PC v0.975 Unofficial Release
- Nintendulator PC v0.970 Official Release
- nesDS Special Build
- Retroarch Using Nestopia Core Wii/WiiU
- (Android Users) - NESEmu
- (XBOX Users) - NestopiaX Ver 1.4 and up
There is a fast way to learn if the romhack will play perfectly on an emulator you use. Watch the intro after the title screen fades away. There is a golden scroll moving up the screen. If that scroll & text comes up garbage, then you should stop playing unfortunately. This is because the emulator you are using, is not utilizing the MMC5 register $5130 correctly. The romhack perform chr swaps for 3 specific things, the intro, a mini game, and the Ganon fight. If you continue to play the game with the garbaged gfx, it will obviously look bad, and it might even crash.
ROM / ISO Information:
- Name: Legend of Zelda, The (U) (PRG0) [!]
- Name: Legend of Zelda, The (USA)
- --------
- SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2
- MD5: 337BD6F1A1163DF31BF2633665589AB0
- CRC32: D7AE93DF
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
infidelity | Hacking | asm, level design, music, sfx |
Thanatos-Zero | Graphics | sprites |
Infidelity would have been better off remaking Zelda 1
Reviewed By: pocket on 03 Feb 2018This is without a doubt the most technically impressive Zelda 1 hack, and the most visually appealing, that I have ever seen.
That being said, it’s also one of the worst I have ever played.
The game is a massive visual overhaul to the original Legend of Zelda, it adds dozens of new mechanics like the ability to do spin attacks, slash instead of just thrust, equip three items at once and swap between them without pausing, save the game from the pause screen, have a giant map that fills out as you explore it, and so much more. There’s also a lot of new music tracks inside of shops, dungeons, and caves. There’s new items.
How could it go so wrong?
Well, the overworld is pretty difficult to navigate. It decides to lock the player’s progress behind items like later Zelda games, but it’s not quite so easy figuring out what you need or where to find anything. There’s LOADS of buildings, but they’re all shops that mostly sell the same things… These things are EVERYWHERE. And then worst of all is the dungeons themselves… they’re all straight up the original dungeons from Zelda 1, but with one major difference. All of the rooms are dark all the time… you normally use the lantern once for this and it stays lit, but you have to hold the button down for it to stay lit, and it drains a magic meter to stay lit, I have yet to find a way to refill said magic power. This was the worst. I died so many cheap deaths because there was too much pressure to conserve my lantern. Plus, Infidelity decided it would be fun if those gaps you need to cross the ladder with were actual pitfalls that can sap your health in the dark… This in a game where you can be pushed back from your own sword attacks.
This is a highly, HIGHLY disappointing hack that I’ll never be able to finish playing. It has so much wasted potential.
Infidelity should just remake the original Legend of Zelda with the graphical, musical, and mechanical enhancements to Legend of Link, but leave the overworld and dungeon layouts alone, and not fiddle with how darkness works. That would have been a game much more worth playing, it seriously could have out shined the original game. But this feels like something only a masochist would play.