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GFF (Grond's Final Fantasy)

Hack of Final Fantasy

Description:

About This Hack:

The purpose of this hack is to take an already great game and greatly improve on it by enhancing it with special features, ironing out wrinkles in the gameplay (poor balance, annoying quirks, and game-breaking bugs); and to a somewhat lesser extent, to put the author’s own personal spin on the game.

Notable Changes From FF1:

  • Many bugfix and enhancement patches made by other ROMhackers applied
  • New, animated title added at game startup
  • Menu color can be changed–press B at the title repeatedly to cycle through the available colors
  • Names of most things expanded and altered
  • Saving is now done from the main menu instead of via inns, tents, & such
  • You can now sort your magic spells and delete unwanted ones
  • In-game world map slightly improved; now accessed by pressing Select+Start instead of B+Select
  • B-Button dash available at all times, even on the airship
  • Water & such things are animated now, and some areas have palette-cycling effects
  • Default (pre-bought/equipped) equipment & spells added at new game
  • Censored graphics from the Japanese version restored
  • Boss battles have their own songs now, instead of the normal battle music
  • Dual-wield ability given to Ninja and Monk/High Monk
  • Random battle rate is slightly decreased if a Rogue or Ninja is the party leader
  • A few new stat-boosting consumable items added
  • Most damaging-dealing spells should usually hit in the greater half of their damage range now
  • Elemental magic does 2x (instead of 1.5x) damage against vulnerable enemies (3x if at level 50)
  • Some spells switched around; some had effects and/or effectivity altered
  • Properties of some weapons and armor altered; some were changed into entirely different things
  • Shop inventories modified a bit; prices of many things lowered a little
  • Sanctuary (formerly Clinic) can now heal petrification and poison, in addition to death
  • Magic Evasion of most foes lowered to a more reasonable amount
  • Enemy groups’ “ambush” values now roughly scale with the point in the game in which they are met
  • Several area maps altered a bit (mostly cosmetically) and quite a few treasures changed
  • A few walk-through-able secret walls added here and there
  • Some towns have a hidden treasure to find
  • Two hidden bonus areas added: one accessed from the first town (but only late in the game) and one from the last town, south of the hidden magic shops
  • Ship puzzle game now gives 500 Gold (50000 if at level 50)
  • All party members always gain experience after battle, even if dead or petrified
  • In determining preemptives/ambushes, all party members’ Agility and Luck are considered (rather than only the leader’s); if a Rogue or Ninja is the leader, a minor bonus is given at this time
  • Oasis remains after rescuing the Fairy (sells the stat-boosting items)
  • Harm (Dia) spells now injure enemies in the “Evil” category as well as the Undead
  • You can “shoo” most bats away by talking at them
  • Level gains occur more rapidly, especially towards the beginning
  • New Game Plus mode added–beat the game to restart with your stats, equipment, spells, and gold intact, but events, treasures, levels, job class, and items reset
  • Game altered to run on iNES Mapper 4 instead of 1
  • Plenty of other minor changes & one or two surprises

ROM / ISO Information:

  • Final Fantasy (U) [!].nes (GoodNES)
  • Length: 262,160 bytes (256 KB)
  • CRC32: CEBD2A31
  • MD5: 24ae5edf8375162f91a6846d3202e3d6
  • SHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
AnomieHackingDisassembly, & tons of bugfixes and enhancements
AstralEsperHackingHelped with several things
BregaladHackingNo-menu-music patch
CaptainMusclesHackingDual-wield patch
DischHackingFFHackster, disassembly, & water animation hack
GoongyaeHackingExtended character names & etcetera
GrondOriginal HackingPatch author
Levi “Karatorian” AhoHacking"Kung Fu" bugfix, & a handy ROM map
LenophisHackingDTE in-battle patch
Leviathan MistMusicPorted the new songs from Origins/DoS
PaulygonHackingMade FFHacksterPlus & useful Game Genie codes

User Review Information

Deeply intelligent modifications

Reviewed By: Chicken Knife on 31 Jan 2018

I’ve sworn by Final Fantasy Restored for the last couple of years. At times, I’ve glanced over the GFF mod and was turned off by little things like altered color palettes. My assumption was that it was going to make a lot of changes for the sake of changes alone as we frequently see. After going back over the change log and hearing positive feedback from the community I recently decided to give it a go.

And guess what–I’m in love. While Restored fixes all the bugs, there are still lots of awkward little design choices with the original. Because this was the game that made me fall in love with RPGs, I’ve always tolerated those annoyances, but this version has addressed every single one of them while never making the game feel like a departure or overly easy.

My fav changes:

1. The Ninja is finally worthy. Adding the dual equip gives him just the needed boost to accuracy and damage that makes him the late game DPS guy we always wanted him to be. Reducing his armor to light is completely fine. He’s a ninja after all.

2. The fighter got nerfed, just like he needed to be. Lowering his accuracy growth rate pre-class change makes perfect sense. We shouldn’t have a character who is both the defender and the best damage dealer the entire game (with the exception of the late game monk)

3. The black mage has finally been fixed. The int impact on spell damage applied in Restored was too modest. This one nails it with the larger impact. Along with the multi targeting added to level 1 elemental spells, this is a great character the entire game now.

4. Spell items were nerfed. This probably should be number one on this list. Spell items literally broke the game, giving you infinite resources and area damage potential. This was another reason you hardly needed mages before. Now, you are going to rely on them for the northern continents, as you always should have.

There are lots of other little changes like to item locations that really do make sense. I haven’t played the red mage or monk yet and I’m hoping that the changes to the monk will make him more viable early game and less broken late game. This is a great package overall. There is only one issue: playing on NestopiaUE, I am encountering glitches with the color of certain tiles in every town and dungeon. I may experiment with other emulators but I’m hoping that someone patches the rom or the emulator at some point to resolve this.

Version 3.22 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Deeply intelligent modificationsChicken Knife31 Jan 20183.22Yes
Excellent Modification Setpflarr19 Jun 20173.22Yes
AwesomeJulianoFdeS28 Apr 20163.22Yes
Bloated hack, changes too many things, but didn't fix what was wrong in the 1st placeBregalad24 Apr 2014N/ANo
An excellent hackpianophile31 Jul 2012N/AYes