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Super Famicom Wars

Super Nintendo

Game Description:

Super Famicom Wars is a turn-based military strategy game developed by Intelligent Systems, published by Nintendo and first released on May 1 1998. It can be regarded as the direct successor to the original Famicom Wars, vastly improving on the original game while retaining its core ideas. The game was made available exclusively via the Nintendo Power re-writable cartridge system, making it one of the hardest Super Famicom titles to obtain today.

During the months prior to its Nintendo Power release several teaser/demo versions of Super Famicom Wars were released on the Satellaview broadcast service, each featuring one map from the full game. Super Famicom Wars have later been re-released on Wii and Wii U as part of the Virtual Console library, again exclusively in Japan.

While most fans will agree that the series made huge improvements with each consecutive game at least up until the first Advance Wars title, Super Famicom Wars does offer a few unique features and enough original flavor to make it stand out as a great game in its own right.

Translation Description:

Almost 20 years after its original Japanese release the immediate ancestor to the beloved turn-based tactics game Advance Wars, Super Famicom Wars, is finally playable in English.

The game has been fully translated and made playable wholly in English. When mining the ROM, some unreachable content has been found, which from the looks it is mostly related to debugging and internal playtesting. Some, but not all, of these things have also been translated.

The patch has been tested on Japanese, European and American SNES/SFC hardware using the SD2SNES and Super Everdrive flash cartridges. It should also work on most emulators, and has been confirmed working via “Canoe” on the SNES Classic Mini.

Version 1.1 of this patch addresses a rare bug in the text renderer. It also includes few corrections and tweaks to text and graphics.

All tools and source code for the patch is available at:

ROM / ISO Information:

  • Name: Super Famicom Wars (Japan) (NP).sfc
  • Size: 2097152 bytes
  • ROM Checksum: E5EF
  • MD5: D88B4ED9A9D834696357CE4C9EF95359
  • SHA-1: 24279CA4B598F4CAA0CF4D7FA0A423F9E51BB6F7
  • SHA-256: 3027150B4B9C7D5D991FEDA0BB8CA694245FA025C71EC921AC13071FE4584B8B


Screenshots: Patch Patch Patch Patch Images


ContributorType of contributionListed credit
OptirocHackingReverse Engineering, Programming, Translation, Graphics, Tools
breakinHackingReverse Engineering Tools
Lee HydeScript Editing/RevisionMain Writer
Sky YoshiTranslationInterpreter

User Review Information

Best Retro Gift for X-Mas!

Reviewed By: ShockwaveS08 on 30 Dec 2017

If you’ve ever wondered where Advance Wars and its sequels came from, seemingly out of nowhere, you’ve got your answer right here! This second entry in the “Wars” franchise was only available in Japan, and downloaded over-the-air to a special cartridge that you linked to your TV signal, the BS Satellaview.

The gameplay should be instantly familiar to anyone who’s played the GBA and DS entries in the series - 2 to 4 players take turns building, and giving orders to, their units, seeking to either completely decimate opposing armies, or capture their HQ to force an immediate surrender. It’s sort of like an addictive blend of rock-paper-scissors meets military strategy game…good for young-un’s in training and grown-up armchair generals alike.

Each unit has a special purpose that lends itself to a particular set of conditions, like using the Artillery unit to rain down explosions on the unfortunate Light Tank sitting on the other side of a mountain-range, or using an APC to protect and carry either an Infantry or Mechanized Infantry unit over greater distances; good for making early-game land-grabs!

While you may think that you actually need two controllers to play local multiplayer, you can actually assign multiple players to the same controller and pass it around, so you can have a 4-man free-for-all, 2v2 cooperative slugfests, or test an expert player’s mettle in a 3v1 bout…or set all players to use the Computer player and watch the fireworks!

When you go to choose a C.O. during a match setup, you may want to check their Level, because some higher-tier characters have special buffs, like increased aggression, additional resources, or combat veterancy. Thankfully, you can consult the in-game manual if you ever get stumped on how the game mechanics work, so don’t worry too much about your choices; if the CPU wins a match, and claims a territory as a result, you can always come back later and settle the matter on your own terms.

As for the English translation itself, it feels spot-on and flows naturally with the original Japanese script, whatever it might have been. I’d bet that Nintendo could’ve made Wars a bit more of a household name over here in the States, had it 1) not been overshadowed by the N64 and 2) released it on a proper “offline” cartridge. This translation is the next best thing, and for that, I salute everyone who has worked day and night to resurrect this lost gem of the Super Famicom library!

Version 1.0 Recommended - Yes

User Reviews
Best Retro Gift for X-Mas!ShockwaveS0830 Dec 20171.0Yes
Dream came trueHTAS24 Dec 20171.0Yes