Newest Hacks

Mega Man Zero 4 Restoration Dino Crisis: Control modification Snake Rattle N Roll Easy Super Denis World

Newest Translations

Shin Kidou Senki Gundam W: Endless Duel Ketsui Death Label: Kizuna Jigoku Tachi Zero Wing Wonder Boy

Newest Utilities

Command-Line Pack v1.03 Dino archiver DKC Randomizer Metrandomizer

Newest Documents

Documents

Newest Reviews

Mega Man X1 - No armor GFX Castlevania II English Re-translation (+Map) Legend of Banjo Zelda - The Legend of Link

Newest Homebrew

Block Dude Into the Blue RI Probe Star Evil

Featured Hack Images

Rockman 5 - Endless Phantasy Star ? The Hopeless Earth Bound Zero sprite restore Roll-chan 4

Featured Translation Images

Snatcher (MSX2) Dragon Quest V: Tenkuu no Hanayome Karnov Rusty

Recent Updates

  • Games
    Updated
  • Games
    Updated
  • Community
    Forum Name added
  • Hacks
    Lowered Mercury's back attack hitbox. Lowered Murido's grab attack hitbox. Fixed Mars' hold httack hitboxes. Neptune's Dive Kick does enough damage to kill the first several survival mode enemies. Slightly changed Neptune's Dive Kick physics.

Mega Man 3: The Battle of Gamma

Hack of Mega Man 3

Description:

This is a ROM hack of Capcom’s Mega Man III for the NES, which includes the following:

  • New levels
  • New music (some songs from other MM games and some original songs)
  • A new title screen
  • Minor graphic changes

Please be advised that this hack is more difficult than the original game and is aimed towards players who master the original game quite well.

ROM / ISO Information:

  • Megaman III (U) [!].nes - GOODNES 3.14
  • CRC32: 452D8089
  • MD5: 75B924155CAFEE335C9EA7A01BFC8EFB
  • SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6
  • SHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
DurfarCHacking

User Review Information

Hit or Miss

Reviewed By: Mother Kojiro on 05 Dec 2017

This hack starts off pretty unassuming with no new music and a very subdued title screen, but once you pick a robot master, you’re blasted in the face with awesome music. I picked Shadow Man first, and I was completely blown away; there were bright orange cascades with a blue and dark cyan background. Spark Man’s stage looks great in gold with blue lights, and Gemini Man’s stage is a wonderful experience with bright red, green, and blue and the music from the Pluto stage from Mega Man 5 on the Game Boy. Wily Stage 1 has a cool section, as seen on this page, with pipes spilling lava everywhere. Perhaps my favorite stage is Wily 4, which is bright red with blue pipes, and further down is an open area with spikes and conveyors over an open pit that makes it likely the most beautiful evil basement I’ve ever seen.

My biggest problem with this hack is the level design; I know that it’s supposed to be more challenging, but it’s not always a good challenge. A lot of times, you’ll have enemies with cheap placements, like cannons lower than you can hit them, sometimes near tiny blocks over pits. The design has a more puzzle-oriented feel to it, which is a neat idea, and there are occasionally interesting concepts, but often, it makes the levels feel a little tedious; it’s a mixed blessing. I found the music in Magnet Man and Top Man’s stage a little grating, too. Despite my gripes, I’d still recommend experiencing this one at least once.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Hit or MissMother Kojiro05 Dec 20171.0Yes
Awesome Musicananda07 Nov 2011N/AYes