Hack of Chrono Trigger
Hack of Chrono Trigger
|Patching Information||No-Header (SNES)|
|Hack Release Date||19 August 2019|
|Last Modified||19 August 2019|
This hack adds a ton of cut content back into the game, allows access to previously unexplorable areas, fixes some bugs and offers some options to remove the linearity from the game. Full list of changes in the readme.
Version 2.0 is the most content filled bug free version yet, 1999 is fully explorable and offers tons of stuff to do. As well as more easter eggs and quality of life improvements.
Because of the Speed Shoes item the Autorun patch is now pre-applied, however it is still included for those that want it for other hacks or projects.
ROM / ISO Information:
- No-Intro Name: Chrono Trigger (USA) - Headerless
- (No-Intro version 20130701-030720)
- ROM/File SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312
- ROM/File CRC32: 2D206BF7
- ROM/File size: 4096kb
|Contributor||Type of contribution||Listed credit|
User Review Information
Good Work, Could Use Some PolishReviewed By: fedorajoe on 06 Nov 2017
This is a hack after my own heart: it keeps the core game intact but makes subtle tweaks and additions to fill in gaps and add to the experience in interesting ways.
The authors showcase a lot of good ideas. I liked having the item-based Triple Techs be permanently learnable, I liked the new optional areas in Zeal, and I liked exploring Choras right from the beginning of the game. There are lots of touches like this that add a welcome twist to a familiar game.
With that said, the hack is in need of some polishing. For example, there are instances where new equipment items are less useful than what you already have. This is especially frustrating in prehistory; I found myself spending time gathering items in the hunting range, only to trade them for dud equipment.
There are also a few areas where enemies are simply unbeatable for that stage of the game (bike race area, new Sun Palace area, etc.). This isn’t a matter of strategy, it’s a matter of picking a completely wrong enemy for that stage of the game, creating an element of frustration and confusion where there wasn’t one before.
Some of the new maps are placed oddly on the screen, don’t scroll properly, or use tiles that don’t quite match up right.
It also has to be said that the sections containing new dialogue show a marked decrease in writing quality compared to the rest of the experience.
In all, however, this is a very cool project and I really enjoyed playing it, despite my critiques. Even if there are some issues with implementation, the project is moving in the right direction. I hope to see more updates on this hack and look forward to more projects from the talented group behind this effort.
Version 1.0 Recommended - Yes
|Good Work, Could Use Some Polish||fedorajoe||06 Nov 2017||1.0||Yes|