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Final Fantasy IV: The Darkness Within

Hack of Final Fantasy II


This romhack is a redesign of the original Final Fantasy IV game, focusing mostly on a revamped story and rebalanced gameplay. A lot of development time went into ensuring that the game was challenging and engaging to all playstyles.

Hack features

  • Character and Enemy stat, AI, and drop adjustments.
  • Spell lists and learned spell levels have been adjusted for most characters.
  • Several spells have had their power/accuracy/elements/cast time adjusted in an effort to make all spells serve a purpose. Some spells removed. Some spells added.
  • Summons revamped or altered.
  • Several new abilities have been changed/added/re-introduced to the game.
  • Equipment overhauled including new accessories which behave like relics from later games. Crow!’s TLD Equipment Screen mod makes the equipment menu far more informational. A Weapon/Armor Chart is also included for viewing items outside of the game.
  • Several characters are capable of equipping different weapon types. These weapon types offer differing styles of gameplay intended to allow the player to hybridize certain characters. Different weapons grant different stat bonuses.
  • Fat Chocobos no longer require an item to summon. They can be found in most small chocobo forests as well as a few other places.
  • Many dialogue and naming changes to coincide with later releases and easier reading.
  • Nearly every dialogue box in the game was edited or completely altered. Proper English is now used in most cases, and the characters should display more personality with their new dialogue.
  • Events occur in a different order from the original game almost right from the start!
  • A number of sidequests have been added at roughly the 2/3 point of the game which provide a break from the action as well as VERY lucrative rewards.
  • Y-button dashing, increased menu speed, and ATB bars visible in battle courtesy of Myself086!

ROM / ISO Information:

  • No-Intro Name: Final Fantasy II (USA) (Rev 1)
  • (No-Intro version 20130701-030720)
  • File MD5: 27D02A4F03E172E029C9B82AC3DB79F7
  • File SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26
  • File CRC32: 23084FCD




ContributorType of contributionListed credit
RynzerHackingMod author
dee_ehnHackingHacking assistance
chillyfeezHackingHacking assistance & Critical Hit Fix patch
Grimoire LDHackingCritical Hit Fix patch
b0ardfaceHackingHacking assistance
Myself086HackingHacking assitance & Dash/Menu speed/ATB patch
Crow!HackingTLS Equipment Screen mod
Dragoon ZEROHackingLong Range Fix patch

User Review Information

Come for the story, stay for the bosses!

Reviewed By: Toad004 on 26 Sep 2017

This played like an alternate path through the game - you’re going through the same areas and you have the same general plot, but you’re taking a far different road through the game. The changes start with the opening cut-scene and the early game, as you go through what was the mid game as the early game.

In terms of the story, this works quite well. Characters are met in a much different order, events that happened in person in the original are shown or explained as asides, and three characters die in the freaking opening cut-scene before you even get control. You’ll often find yourself wondering just what plot twist is going to happen next. My personal favorite change are the series of battles leading up to fighting the fiend of water, as it makes storming that castle much more entertaining. These kinds of changes are all over this hack, and they are a joy to play.

Crawling through the dungeons can become a bit tedious at times, though. While the enemies have been scaled up or down relative to the drastically different times you meet them, the dungeons themselves are almost unchanged - that is, the early game dungeons are much longer than they really should be, since they were originally intended for later in the game. Likewise, there’s a set of dungeons you’ll practically fly through later on, since they were originally early game dungeons and thus are really short. It’s not a deal breaker, but it messes up the pacing of the game a little, especially early on. Still, fighting what was the first boss in the game with a mid-level party is still quite fun.

The battles, on the other hand, are much funner to engage in. Not only are the enemies quite a bit smarter, the battles use a lot more strategy than in the original game, especially boss battles. The vast majority of the boss battles in this game are challenging - you’ll feel as though you need strategy to overcome them, not simple level grinding. I’d go as far as to say that fighting the bosses was my favorite part of this hack because the battles and the strategy was fun to engage in, especially with the altered abilities and move-sets of the characters. Even during the times I got stuck on a boss, it only served to make the victory over them more thrilling.

Though… I do wish bosses, and really tough enemies in general, would award more exp. It feels empty to take on one of the hardest enemies in the game and receive no more exp than facing a group of normal mooks would pay out. Minor, but something that irked me.

Ultimately this is a rather well done hack. While you ultimately enter the same final dungeon and face the same final boss, this hack isn’t really about the destination, but the journey. And it’s a journey well worth taking, in my opinion.

Version 1.07a Recommended - Yes

User Reviews
Cool new story. I didn't even know something like this was possible.firedropdl18 Sep 20201.08Yes
A very interesting take on FFIV!cpzivich19 Jun 20201.08Yes
Fantastic Hack!betspen29 Apr 20201.08Yes
Absolve the darkness withinOld_gamer21 Nov 20191.08Yes
A totally new take on FFIV, fun!tampa03cobra17 Jan 20181.07dYes
Come for the story, stay for the bosses!Toad00426 Sep 20171.07aYes
Not bad, but has room for improvementfaltain26 Jul 20161.04No
Shows why the original Final Fantasy IV should been family-friendly.thepatrickinator10 Jul 20161.04Yes