Hack of Castlevania
Hack of Castlevania
|Patching Information||No Special Requirements|
|Genre||Action > Platformer|
|Hack Release Date||23 March 2002|
|Last Modified||17 January 2016|
Castlevania Remix is a hack of Castlevania which incorporates the use of a few simple tones for the palette in order to create a bit of a sepia/black-and-white quality to the game, which lends itself very well to Castlevania, making it look more like a silver-age era monster film, which is definitely where the idea for Castlevania originated. Some might scoff at the use of a palette like this, but making the graphics look this detailed on the NES with a small set of colors is no small feat.
Besides the graphical changes, the level layouts are also changed, and in some spots it’s a lot more difficult, and in others it’s easier. One thing to watch out for, though, is a distinct lack of hearts, which makes bosses a lot harder to defeat since you will only get off a few shots with your weapons before having to resort to your whip. Oh, and also be on the look-out for camouflaged staircases in a few spots– if you can’t find them, you may find yourself stuck.
Also of interest is that the soundtrack has been rearranged slightly, and in some spots modified–but the sound hacks still need a little work. Perhaps in a future version.
ROM / ISO Information:
- Castlevania (USA).nes - NOINTRO - PRG0 Version
- CRC32: 39C879BB
- MD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC
- SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341
- SHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8
|Contributor||Type of contribution||Listed credit|
User Review Information
Could be betterReviewed By: onepiecefan2007 on 16 Aug 2018
This hack could be interesting but it has too many problems! One among all is that the only two colors used that are black and sepia, this two colors, besides making the level design non-existent because all the levels are identical, force you to spend a lot of time jumping like a rabbit to find some candles and this is annoying. Another level design problem is represented by the enemies, in fact, despite the 99% of enemies are colored sepia to make contrast with the black background, for some unknown motivations the bats are all colored black and you can’t see them (except when they hit you and make you fall into a hole). Remaining in the field of enemies there is a problem with the 4° boss, when the fight starts the monster above Frankenstein kill himself by jumping into a hole… No comment. And now the problem above all, one problem to rule them all. In the final fight when Dracula reaches his 2nd form starts to climb the platforms (because in this level the floor isn’t regular but goes up through platforms) when he reached the top you can let him fall into a hole on the left. Now start the fun fact, Dracula don’t die but simply spawn on a casual point (on you) into the level. My vote for this hack is 2/5
Version 1.0 Recommended - No
|Why? Just, why?||brgr264||25 May 2019||1.0||No|
|Could be better||onepiecefan2007||16 Aug 2018||1.0||No|
|Decent hack with some issues||bogaabogaa||31 Jul 2017||1.0||Yes|
|Poor Palette Choices||Megafield64||04 Jun 2015||1.0||No|