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Castlevania: Blood Moon

Hack of Castlevania

Description:

This is an overhaul of the original Castlevania done using Stake, Tilelayer Pro & Hex Workshop. Many changes from the original have been made during the production of this hack. It took quite a while to complete, but the result was well worth the effort. All graphics of characters were done by me, bit-blade, moonchilde & revility. Bit-Blade & I also created the stage’s background graphics and Several changes involving the game’s engine were done through hexadecimal by me. Some of these changes include jumping higher & whip while walking (which is sort of a mixed blessing.), and the drop item ratio.

Several features were used in Blood Moon that were prominent in the original Castlevania, but not utilized. For example; the water’s splash effect, having to break a path through the wall to proceed, and bit-blade’s unique tile solidity glitch, and a few booby traps along the way which all make for substantially more interesting gameplay.

This is a very difficult game, for master vampire killers only. If you happened upon it by mistake, then run! far far away! wuahaha!

ROM / ISO Information:

  • Castlevania (U) (PRG1) [!].nes - GOODNES 3.14
  • CRC32: 856114C8
  • MD5: 52EB3F7E2C5FC765AA71F21C85F0770E
  • SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546
  • SHA-256: C71BE6AC16E8EEA7F867CD5437AFD1449BEF7C4834EC4CA273CAFE2882EBFC46

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
RedrumHacking
RevilityGraphicsSimon, Death, Frankenstein and zombie sprites

User Review Information

Feels like a whole new game with some flaws

Reviewed By: bogaabogaa on 03 Aug 2017

Here you see a lot of changes. There went a lot of work into changing everything up to bring a true part tow of Castlevania.

The Castlevania experience would still be here but there is something that mugged it up for me. I tell it here right away since I think it should be changed. The new whip walk mechanic. Walk forward and whip triggers a whip slide one block forward. It feels wired, you can levitate over pits and it kills you in most cases. Pressed forward to early after whipping and you can not jump anymore and move without any chance of stopping it into the next pit. I never felt the need of it because the stages are slow phase anyway. The mechanic was only frustrating to me and did not add a challenge I was interested to learn. It takes away your control of something simple. And added a lot of very cheep deaths!

What I like about the hack is a creative level design with secrets to find. There are hints that help to discover them. You can keep your sub-weapon even when game over! Interesting Dracula fight.

Stage one feels truly Castlevania! But with stage tow and three it feels a bit outer space because of the star background. If there would be a simple sky or castle shape it would be great. How it is now it feels just wrong.

Stage Frankenstein feels like Castlevania again and here the whip walking is use-full the first time because jumping will kill you.. very cheep moving platform death.. and why making pits for Igor when you want to do a hard hack?

Stage Death looks Modern metal. Kinda hard to see where to go and what to stand on.

Bugs: In stage one are graves that you can’t walk on. It looks and feels very broken. I hope it could be fixed.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Level Design.....onepiecefan200716 Aug 20181.0No
Feels like a whole new game with some flawsbogaabogaa03 Aug 20171.0Yes
For God's Sake, Less Style, More Quality!TheLuigiLightning18 May 20151.0No