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F-Zero Original Ace Cars

Hack of F-Zero


“F-Zero Original Ace Cars” is a patch for the normal F-Zero game.

  • It allows you to use the Ace League cars for the normal game.
  • You need to patch it to a headerless F-Zero (U) ROM.

“BS F-Zero GP 2 classic cars.ips” is a patch for BS F-Zero Grand Prix 2.

  • It allows you to use the classic F-Zero cars for the Ace League.
  • You need to patch it to a headerless BS F-ZERO Grand Prix 2 (J) ROM. There might be problems with saving progress. If it doesn’t work, you can use this code 7F4810FF to enable master mode on default. This way you won’t have to unlock it every time you reload the game.

ROM / ISO Information:

  • F-Zero (USA).sfc - NOINTRO
  • CRC32: AA0E31DE
  • MD5: 6F334790120E1FE1A972FF184D2CFC50
  • SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4
  • SHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2




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User Review Information

Completely Functional, But Fundamentally Unfinished

Reviewed By: Josephine Lithius on 28 Jan 2021

Previously titled “False Promises, What a Letdown”

Updated (28 Jan 2021) review:

Okay, so… I jumped the gun, here. Badly. As it turns out, Fennor actually did transfer the vehicles and stats over properly. Therefore, I’d like to apologize for my very misleading review from 2017. That said, I’d also like to share my new review.

At a glance, this ROM hack appears to be nothing more than a graphical modification. The graphics for all four machines from BS F-Zero Grand Prix have been imported and replace the default machines, as expected. However, when I compared the stats screens of the F-Zero Machines from the unmodified game, this ROM hack, and BS F-Zero Grand Prix 2 Practice, I noticed that, unfortunately, the vast majority of the stats screen info is unchanged. In fact, the only change that was made to the written stats was for the Blue Falcon – the Engine Unit now reads “BT-626″ instead of “BF-2001″ and the Max Speed now reads “457 km/h”. The Max Power, Weight, and Acceleration Graph for all machines was left entirely untouched, as were the vehicle names… which is exactly why I assumed this was a “skin swap” hack. However… when the topic of the hack came up in one of my conversations, I decided to dig deeper and give this hack a second look. What I found… was surprising.

Despite the fact the stat screens were mostly unchanged… the actual F-Zero Machines do, indeed, operate like their Grand Prix counterparts! I extensively tested the Luna Bomber, running it against the Golden Fox of the default game and the Luna Bomber in Grand Prix, Week 1, and I immediately noticed a difference. I even recorded some footage and ran them side-by-side to make sure I wasn’t imagining things. Nope! The Luna Bomber was an exact copy of its Grand Prix counterpart; the Luna Bomber was heavier, had better grip than the Golden Fox, and had its faster top speed. Further testing revealed that, yes, the other vehicles handled as they should, too. So… yes. Fennor did modify the vehicles, completely.

I also checked the “classic cars in Ace League” patch. All the same problems of the “Ace League cars in original game” patch also plague this patch – namely, the vehicle stats and names are completely unmodified save for the Blue Thunder’s Engine Unit and Max Speed. Benefit of the doubt: maybe Fennor didn’t know how to change things all-the-way. There was some attempt made, though, and it’s kind of frustrating that he didn’t or couldn’t follow through with them. Having the proper stats on the vehicle information screen is kind of important, in my opinion, and not having them kind of makes the ROM hack feel incomplete. Very frustrating.

So, now that I’ve given it a full-and-fair second chance, what do I say? Well… I still can’t recommend this. The vehicles are undeniably functional and work as they should, but the lack of vehicle information just seems like a weird oversight. How hard could it possibly be to edit that info or even just get the vehicle names right? If this ROM has is ever updated and completed, I’ll probably change my mind, but for now? No dice.

Original (24 Apr 2017) review:

This patch is a blatant lie… which is a darn shame. Sure, it makes the original four cars look like the vehicles from BS F-Zero Grand Prix/2… but that’s it. The vehicles, for all intents and purposes, remain as they were in the original game. The stats of the cars are completely unchanged and even the car names themselves remain the same.

I suppose this hack is fine if you’re just looking for an aesthetic change or “skin swap…” but for someone like me, who was hoping to drive four completely different vehicles in the original game… it really does feel like a lie. I don’t want my Luna Bomber to handle exactly like the Golden Fox. I want it to handle like the Fire Stingray, just like it does in BS F-Zero Grand Pri.

That said, I cannot recommend this patch to anyone looking to have the genuine vehicles implemented 1-for-1 into their original F-Zero game or ROM hack. If that doesn’t matter to you, though? Have at it.

Version 1.0 Recommended - No

User Reviews
Completely Functional, But Fundamentally UnfinishedJosephine Lithius28 Jan 20211.0No
This is so awesomeZero448830 Aug 20161.0Yes