Hack of Metroid
Hack of Metroid
|Released By||Litmus Dragon|
|Patching Information||No Special Requirements|
|Hack Release Date||12 January 2000|
|Last Modified||24 January 2016|
This is a hack for Metroid. It improves the challenge level of the game considerably and alters the location of items and monsters. It also alters the layout of several areas in the game.
ROM / ISO Information:
- Metroid (U) (PRG0) [!].nes
- CRC32: A2C89CB9
- MD5: D77C8053168DA14B360BF5CAECCC5964
- SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B
- SHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6
|Contributor||Type of contribution||Listed credit|
User Review Information
Adds more frustration than improvement to originalReviewed By: fernan1234 on 04 Oct 2016
The short of it: Most changes to the map are for the worse. First moments of exploration are fun, but soon yield to confusion and frustration. In the end the hack offers little satisfaction. Major revisions would be needed in a future version to solve issues. Most of the fun comes from the game engine itself being good, not from the hack.
This was my second Metroid romhack after Metroid Deluxe, which I enjoyed a lot in spite of its somewhat simple design. Unlike Deluxe, this hack, living up to its name, does not offer a new map but instead mixes the original map in a way that seasoned players of the original will find challenging and surprising. Unfortunately, what the hack adds in novelty and challenge is more than countered by what it adds in frustration. Some of the challenge also comes from only four E tanks being easily found (the other two may or may not be in the hack–I was not motivated to double check even though I am pretty sure I explored all the map).
Since the hack only extends and remixes the original map, all the original kinds of secrets will be found here in the same spots (secret passages in floors/ceilings in Norfair and in Ridley, for example). The surprises will instead come from having to find items in new locations. Drawing map for yourself as you go along is pretty much a must.
The beginning portion of the game at Brinstar is exciting as you try to make your way around in a whole new Zebes. Once you have acquired most of the items and enough missiles, the fun of the hack comes in the form of enemy challenge and map discovery hoping to find that extra missile or energy tank.
Unfortunately, the enjoyment of map discovery is limited by many instances of dead end rooms and hallways with no reward for your exploration. It does feel good when you do find an item, but it is also annoying when you made your way through a bunch of tough enemies only to find an empty dead end when you expect to find some cool secret (and waste time bombing walls just in case, but never find anything). Also, many of the area maps loop in a rather annoying way–this is particularly bad in Norfair, where the same area can change to either pink or green tiles, making it extra confusing to know where you have already been. There is also at least one broken room in Ridley, and other rooms especially in Brinstar have weird non-solid tiles. The map in general feels unpolished.
Midway through my playthrough I found myself unsure of whether I wanted to continue. Only Brinstar felt remixed in a way that is actually fun in a way that the original was not. I kept playing mainly to finally see Fake Ridley in game, and to see if Tourian would offer something new (it doesn’t). By the way, Fake Ridley’s attack is broken (his attacks come from the bottom of the screen). Overall, this hack is at most decent for a one-time playthrough, but I would recommend trying out Deluxe or other hacks instead.
Version 1.3 Recommended - No
|Adds more frustration than improvement to original||fernan1234||04 Oct 2016||1.3||No|