Released By | Rynzer |
---|---|
Category | Complete |
Platform | SNES |
Patching Information | No-Header (SNES) |
Genre | Role Playing |
Mods | L,T,GP |
Patch Version | 1.08 |
Hack Release Date | 03 March 2019 |
Readme | Readme File |
Downloads | 4078 |
Last Modified | 22 June 2019 |
Description:
This romhack is a redesign of the original Final Fantasy IV game, focusing mostly on a revamped story and rebalanced gameplay. A lot of development time went into ensuring that the game was challenging and engaging to all playstyles.
Hack features
- Character and Enemy stat, AI, and drop adjustments.
- Spell lists and learned spell levels have been adjusted for most characters.
- Several spells have had their power/accuracy/elements/cast time adjusted in an effort to make all spells serve a purpose. Some spells removed. Some spells added.
- Summons revamped or altered.
- Several new abilities have been changed/added/re-introduced to the game.
- Equipment overhauled including new accessories which behave like relics from later games. Crow!’s TLD Equipment Screen mod makes the equipment menu far more informational. A Weapon/Armor Chart is also included for viewing items outside of the game.
- Several characters are capable of equipping different weapon types. These weapon types offer differing styles of gameplay intended to allow the player to hybridize certain characters. Different weapons grant different stat bonuses.
- Fat Chocobos no longer require an item to summon. They can be found in most small chocobo forests as well as a few other places.
- Many dialogue and naming changes to coincide with later releases and easier reading.
- Nearly every dialogue box in the game was edited or completely altered. Proper English is now used in most cases, and the characters should display more personality with their new dialogue.
- Events occur in a different order from the original game almost right from the start!
- A number of sidequests have been added at roughly the 2/3 point of the game which provide a break from the action as well as VERY lucrative rewards.
- Y-button dashing, increased menu speed, and ATB bars visible in battle courtesy of Myself086!
ROM / ISO Information:
- No-Intro Name: Final Fantasy II (USA) (Rev 1)
- (No-Intro version 20130701-030720)
- File MD5: 27D02A4F03E172E029C9B82AC3DB79F7
- File SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26
- File CRC32: 23084FCD
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Rynzer | Hacking | Mod author |
dee_ehn | Hacking | Hacking assistance |
chillyfeez | Hacking | Hacking assistance & Critical Hit Fix patch |
Grimoire LD | Hacking | Critical Hit Fix patch |
b0ardface | Hacking | Hacking assistance |
Myself086 | Hacking | Hacking assitance & Dash/Menu speed/ATB patch |
Crow! | Hacking | TLS Equipment Screen mod |
Dragoon ZERO | Hacking | Long Range Fix patch |
Not bad, but has room for improvement
Reviewed By: faltain on 30 Jun 2022Being a long-time fan of FFIV (was my first RPG experience ever, and on my all-time favorite system to boot…) I’m always interested in stuff related to it. I own nearly every release of the game, and still enjoy firing it up 20+ years later.
Needless to say I was super happy when someone finally released hacking tools awhile back as I’ve long thought the game was ripe with possibilities for differing stories and viewpoints.
This hack tells an entirely different story then the classic SNES game we all know and love, and while I think the “twist” idea that the hack author came up with right from the getgo of the hack is a GREAT one and offers up a TON of potential… that potential is never realized or properly fleshed out. I kept wanting MORE lore on the Underworld, and never ended up getting it. Instead the NPC’s are the same, and only the flow of the game is different.
Outsourcing a sprite artist… or at least making some alterations… to the Dwarf sprites to make them different then the stock ones would be a huge help, even if the script couldn’t be altered too much due to the ROM size or something.
I could overlook that stuff as it’s only a few hours worth of playing, however there was another issue: The balance is also off in places and it has caused me to cease playing.
It’s clear the author wants the player to grind out levels in several places by putting enemies weak to a certain weapon/spell, and if you do not, then you’ll be woefully underpowered for the next segment/area. This problem is made even worse by auto-pathing by going to certain places/talking to certain NPC’s, forcing you into a new area without the ability to backtrack. And, if you haven’t grinded, you’re going to have a tough time.
Anyways… this isn’t a terrible first attempt at hacking the game, and if the author makes more hacks or fiddles with this one some more I’ll definitely be trying them out.
FF4 die-hards will still find plenty to enjoy here, just know going in that the story is fairly sparse and grinding is required.
Version 1.04 Recommended - No
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Cool new story. I didn't even know something like this was possible. | firedropdl | 30 Jun 2022 | 1.08 | Yes |
A very interesting take on FFIV! | cpzivich | 30 Jun 2022 | 1.08 | Yes |
Fantastic Hack! | betspen | 30 Jun 2022 | 1.08 | Yes |
Absolve the darkness within | Old_gamer | 30 Jun 2022 | 1.08 | Yes |
A totally new take on FFIV, fun! | tampa03cobra | 30 Jun 2022 | 1.07d | Yes |
Come for the story, stay for the bosses! | Toad004 | 30 Jun 2022 | 1.07a | Yes |
Not bad, but has room for improvement | faltain | 30 Jun 2022 | 1.04 | No |
Shows why the original Final Fantasy IV should been family-friendly. | thepatrickinator | 30 Jun 2022 | 1.04 | Yes |