Mega Man II Weapon Hack
Hack of Mega Man 2
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Released By | omega_rugal |
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Category | Improvement |
Platform | NES |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | GP,Other |
Patch Version | 1.3 |
Hack Release Date | 10 September 2014 |
Readme | |
Downloads | 2487 |
Last Modified | 14 June 2017 |
Description:
A heavy weapon hack for the NTSC version of Mega Man II.
This hack includes the following changes to the weapons:
- Boss’ bar fills faster
- Mega Man’s energy fills faster (either by energy capsule and E-Tank)
- You start out with 1 free E-Tank in your inventory.
- Floor friction increased. Mega Man no longer slips and stops immediately after you release the D-Pad. Mimics the response from other Mega Man titles like 4 or 5.
- Items 1, 2 & 3 are infinite. This was done to avoid going back and forth some screens just to fill up the gauge to get over a certain portion of a stage.
- Weapon usage reduced. Every weapon shoot will only take 1 ammo consumption.
- Leaf Shield modified: You can now move with the Leaf Shield on and shoot it with Button B at any of the four main directions. (Bug fix from previous versions has been fixes as of v1.2)
- Time Stopper modified: The amount of time the weapons is used is reduced to 4 seconds per use, instead of depleting your ammo in only one button press. As of version 1.1, whenever you activate the Time Stopper, Mega Man is invincible to any enemy damage (He flickers)
- Crash Bomber modified: The detonation is now done remotely, by pressing the B button. This helps a lot in a particular stage in Wily’s Fortress.
- Atomic Fire modified: The charge time has been reduced, it now charges twice as fast.
ROM / ISO Information:
- Mega Man II (U).nes
- CRC32: 5E268761
- MD5: 8E4BC5B03FFBD4EF91400E92E50DD294
- SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D
- SHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
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omega_rugal | Hacking |
Still Very Unbalanced
Reviewed By: Rafaelele on 19 Jun 2016Changes I recommend:
Metal Blade - 2 blades per weapon energy unit Reason: 4 per unit was way too generous. Have never been even been halfway empty.
Bubble Lead - 2 bubbles per unit Reason: 1 per unit is not enough. Never have enough to beat final boss on Difficult mode.
Leaf Shield - 4 units per use Reason: Added mobility made most stretches of the game a cakewalk.
Time Stopper - Find any way to gimp it Reason: This modified version is flat out broken.
Atomic Fire - 2 units per regular shot, 8 per charged shot Reason - Same as Metal Blade
Crash Bomb - 2 units per shot Reason - Same as Metal Blade
Air Shooter - 2 units per shot Reason - Barney don’t shat yo fro on Macdonalds
Items 1, 2, & 3 - Make consumable again Reason - Unlimited item #2 breaks the game
Version 1.3 Recommended - No
Headline | Author | Date | Version | Recommend |
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Fixes and breaks the game at the same time | TheSiege | 27 Feb 2018 | 1.3 | No |
A more balanced game | Peepus | 10 Dec 2017 | 1.3 | Yes |
Removed what made MM2 special and unique. | 8.bit.fan | 23 Mar 2017 | 1.3 | No |
Still Very Unbalanced | Rafaelele | 19 Jun 2016 | 1.3 | No |
God Mode doesn't even begin to describe this. | Sonic10974 | 01 Jan 2016 | 1.3 | Yes |
Maybe makes things easier, but thats not always bad | eternalsage | 14 Nov 2014 | N/A | Yes |