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Space Harrier Suikoden Donkey Kong Excitebike

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    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
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    Bug fixes and general improvements.

Extra Mario Bros.

Hack of Super Mario Bros.

Description:

New maps, new graphics, new enemies, new powerups, new physics, new final boss. It’s inspired by Metroid and in fact, some tiles are imported directly from it. It’s practically a new game.

ROM / ISO Information:

  • Super Mario Bros. (JU) (PRG0) [!].nes
  • CRC32: 3337EC46
  • MD5: 811B027EAF99C2DEF7B933C5208636DE
  • SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ATAHacking

User Review Information

Impressive, but...

Reviewed By: Mother Kojiro on 15 May 2016

I really wanted to like this hack, and at first I did. A Super Mario Bros. hack that’s more like Metroid with exploration, secrets, and items that enhance your abilities? Sign me up! It starts out great, with a dark, mysterious world that’s absolutely haunting; the visuals are excellent, perhaps even capturing that Metroid atmosphere better than most Metroid games!

The first problem starts when the classic, happy, bouncy Super Mario Bros. theme starts up; it really clashes with the atmosphere that’s been set up thus far. It’s forgivable, though, and really only used in Area 1. You navigate the game by using pipes, so levels can loop, making them not so one-way, which is a neat fix for the engine’s inability to scroll to the left. Entering a different area resets the timer to a generous 800 ticks, and hitting S blocks will give you back about 100, so while the time limit is an issue, it’s been taken into account and mitigated.

The biggest problem lies in the switches; like in Super Mario World, you can hit switches to activate certain blocks. Unlike in Super Mario World, they can be - and sometimes must be - turned off. When combined with the non-linear, yet one-way nature of this game, you’re forced into a level of preparation that doesn’t quite work with such an exploratory game, least of all one with a time limit.

I tried this hack several times, but each time, I just couldn’t bring myself to finish. The biggest problem is that the amount of things to remember and plan for are absolutely overwhelming, and you just don’t get the time to stop and think about it, so it becomes a stressful experience. With a few tweaks, I feel like this could be a masterpiece.

Version 1.0 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
Tough but Fun HackProveaux15 Nov 20171.0Yes
This is niceJohnH08 Jun 20171.0Yes
The limitations of the engine actually make the level design shine more.w7n16 Jul 2016N/AYes
Impressive, but...Mother Kojiro15 May 20161.0No
Perfection.keithisgood24 Mar 2012N/AYes
Not feeling this one..gdoddmeta360827 Dec 2011N/ANo
One of the best SMB hacks of all timefrantik22 Jun 2008N/AYes