Hack of Mega Man 2
Hack of Mega Man 2
|Patching Information||No Special Requirements|
|Genre||Action > Platformer|
|Hack Release Date||02 April 2005|
|Last Modified||25 January 2016|
Rockman Exhaust has custom levels and including music. It’s a great gameplay. Requires Rockman 2 ROM. Not Megaman 2. Keep that in mind.
ROM / ISO Information:
- Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO
- CRC32: 30B91650
- MD5: 055FB8DC626FB1FBADC0A193010A3E3F
- SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2
- SHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1
|Contributor||Type of contribution||Listed credit|
User Review Information
Awesome musics, but big design flawsReviewed By: Timaeus on 04 Apr 2020
Level design 3/10
The level design is…..hard to explain. There is parts of it that are enjoyable, and others that ruins the gameplay and experience entirely. Flash Man stage is just bs in dificulty. One screen requires a very precision jump to go through the force beams, which is a painful nightmare without save-states or hacking. Even with save states, it is still frustrating. Wood Man stage could be better without the ladder replacement, because even with the arrow, it can be easy to miss it, and the stage requires the player to know that the woody pillars are ladders. A note saying “climb” with the arrow would work much better. Heat Man’s stage is too busy with enemies, but my problem with it (outside the VERY unfitting water pipe theme) is that if you do not jump while entering the boss door, you will get hit by him since there is a water flow pushing you, which is a very bad design move. Quickman’s stage do not tell that the eletric bars (which blends alot with the yellow tech background) are instant kill, and later on you have to choose between three gaps to drop in, but with two of them having the death bars in a way that you simply cannot avoid. That part (which happen twice by the way) is pure lucky guess and it is super unfair to die or live by pure lucky. Another very bad move. Airman’s stage have an enemy that, if you do not kill it, the next rom will have invisible floors between pits. Another bad move. Wily 6 have the acid droppers without their indication of where they will drop from. This one did not hurted the gameplay that much, but it is still a flaw. Finally, the Wily stages have a boring level design that rely on utilities alot and with no logical puzzles or something. Not only it is just a waste of time, but there are pretty much no weapon capsules to refill the items. When you find one, you cannot know which item to refill, and you have to worry about that because the level design abuse the use of the three items with pretty much no refills. Also, if you die, you will not have enough ammo to move on, forcing you to kill yourself or farm (it is not easy to farm, since there is few enemies and they are hard to deal with). The gigantic lack of ammo also hurts the final boss as well.
While all the rest that was not mentioned is good, all of those problems and little/wierd design issues makes the game a big pain to play at first. The only way to play it is knowing how the game works and using save states on your favor.
The musics here are awesome! They are funny to hear and I liked most of them alot. Some are forgetable, but almost all of them are just really neat!
The graphics here are….more and less. Most of it is just the same colors over and over, repetition and overall, they look too simple considering that Megaman 2 have a bigger space for graphics per stage. They feel like they were implemented in Megaman 1 instead (where it is alot more limited in that way). More variety in colors and more tiles are necessary here. They do not look wrong or plain bad, but they could have been better.
The bosses are not bad and can be defeated buster only. Some of them are abit too easy though. Also, some are unchanged for no reason, but hey, it is better than a frustrating boss at least. The bigger points are for the fact that you can beat them with the buster, but I wish some of them were edited more deeply somehow, like Wood Man and Crash Man was, which requires a different strategy to beat.
The arsenal here is almost the same as the original, and the changed weapons, outside the Crash Bomb and Bubble Lead (the concept of it, since it still do not work in most enemies), were not good enough. Also, Quick Boomerang is glitchy and cannot hit the enemy properly. I was disappointed by the arsenal here. I wish the weapons had at the very least a better balance (more ammo for the ones that drains too fast and make all of them hit all the enemies with different but manageable damage inputs).
Overall, this hack will be painful for those that do not know how the hack was built beforehand, but when you know how to deal with it, it is kinda fun, but its not a big experience outside the amazing music. There are better ones out there that are fun and have more polishment. If you played them and want to try this one, skip Flashman’s stage and prepare savestates for the wily stages. I still think it worth checking it out, especially because of the soundtrack.
Version 1.0 Recommended - Yes
|A good hack plagued by various issues...||8.bit.fan||01 Feb 2017||1.0||Yes|
|Awesome musics, but big design flaws||Timaeus||04 Apr 2020||1.0||Yes|
|Tricky Challenge||ananda||20 Mar 2012||N/A||Yes|
|Enough is Enough!!!||Plint Michigan||21 Oct 2011||N/A||No|