Super Mario Kart By NandoPro
Hack of Super Mario Kart
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Released By | nandobyker |
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Category | Complete |
Platform | SNES |
License | N/A |
Patching Information | No-Header (SNES) |
Genre | Racing |
Mods | L |
Patch Version | 1.0 |
Hack Release Date | 12 April 2010 |
Readme | Readme File |
Downloads | 2317 |
Last Modified | 27 October 2015 |
Description:
Well the hack is complete at last. I make the tracks really hard and some tracks easy and they are complete different than the original I mean very different :) The tracks are fun but sometimes frustrating :S (but possible)
original rom : Super Mario Kart (U) [!].smc
ROM / ISO Information:
- Super Mario Kart (U) [!].smc - GOODSNES 2.04
- CRC32: CD80DB86
- MD5: 7F25CE5A283D902694C52FB1152FA61A
- SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B
- SHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
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nandobyker | Hacking |
Frustrating and Badly Designed
Reviewed By: AnnoyedLilyWhite on 27 Apr 2015This romhack here holds many badly designed and very frustrating courses, plus a questionable design choice in ramping up the AI to near impossible levels.
- Most of your courses have incredibly sharp turns that usually lead into a wall or, in the Ghost Valley courses, falling off.
- Almost all of your courses do not fit with the names of your courses. Bowser Castle 3 is a Rainbow Road, Donut Plains 1 is a Mario Circuit, Rainbow Road is a Choco Island, etc.
- All of your courses during Time Trials still have coins, small optional jumps, oil slicks, and optional boost pads when they should be removed during the trial.
- Three courses, Ghost Valley 2, Donut Plains 3, and Vanilla Lake 2, have bugs that prevent laps from counting. The first two will not record the first lap until you make two passes on the course, making both courses require six laps. The last one will not count a lap if you fall off at the very end of the course.
- Bowser Castle 3 holds a course breaking bug. During the course’s red path, falling off at a certain point will cause Lakitu to carry you to a corner and will drop you into the abyss infinitely. This video shows the bug in action.
- As I said above, the AI is ramped up to nearly impossible levels. That, and due to the frustrating nature of the courses, makes playing Mario GP almost impossible.
With all these points above, the romhack is, overall, frustrating and unfun. I do not recommend it at all.
Version 1.0 Recommended - No
Headline | Author | Date | Version | Recommend |
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Frustrating and Badly Designed | AnnoyedLilyWhite | 27 Apr 2015 | 1.0 | No |
Too frustrating | Ligeia | 22 Oct 2010 | N/A | No |