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Super Mario World The Lost Adventure Episode 3

Hack of Super Mario World

Description:

This is it, after almost 2 years of hard work, Super Mario World The Lost Adventure Episode 3 is finally here. This is a complete SMW hack that features:

  • 95 new levels(more then the original SMW)
  • Over 150 custom music
  • Play as Princess Peach in certain levels
  • Custom graphics
  • New boss fights
  • New powers ups
  • Custom palettes
  • A bit harder than the original SMW
  • Redesigned Overworld Map
  • And much more…

08/24/2015 V1.1 update:

This is a small update that fixes some minor issues that needed to be fix.

Have Fun!!!

ROM / ISO Information:

  • Super Mario World (U) [!].smc
  • CRC32: A31BEAD4
  • MD5: DBE1F3C8F3A0B2DB52B7D59417891117
  • SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F
  • SHA-256: D70C9C7716AD12C674FC7DD744736AA48D4D7B4237F58066BE620FDA26024872

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
isaixHacking

User Review Information

A Refreshingly Enjoyable SMW Hack

Reviewed By: CM30 on 07 Apr 2015

Before I played this game, I have to say I was getting a bit bored with the world of Super Mario World ROM hacking. Oh sure, SMW Central exists and I’ve been working on my own project for a while. But the hacks were starting to blend together and feel a bit samey. They were all feeling like clones of Super Mario Bros 3 with the same old graphics and music and ideas.

As a result, I didn’t really have all too much hope for this one.

But oh boy, I was wrong. This hack, was great fun to play. And do you know what else it was?

Different. Original.

And much of that came from the interesting crossover ideas present throughout. Whereas most Mario hacks have the usual ‘grass land, desert land, water land, etc’ theme-ing, this one came up with new ideas for worlds and levels based on such series as Castlevania, Sonic the Hedgehog and Mega Man.

You had a level based on Castlevania where Mario fought through a maze like castle before facing off with Death and Dracula in classic 8 bit style.

You had levels exploring Wily’s Fortress. A level where Mario had to fight/escape Metal Sonic in a boss battle. Dr Eggman and Dr Wily were present as opponents, along with Kefka from Final Fantasy VI.

But what really sold the game to me, was the retro style zone. Why? Because all the levels were based on classic video games. You had a Mario level with SMB 1, 2 and 3 themed worlds. A Game Boy Mario level with Super Mario Land 1, 2 and even Wario Land 4 all present and accounted for. Levels there existed based on Minish Woods in The Legend of Zelda The Minish Cap and one of the palaces (I think Eastern Palace) in the Legend of Zelda A Link to the Past.

Original ideas and crossovers aside, this game did a lot of other things right too.

For one thing, the graphics in the game worked perfectly. Yes, some were of different styles and some people might call ‘clash’ as if its the end of the world. But I thought they mostly worked rather well, with the graphics in the Zelda levels actually amazing me in how well they were put together.

Music was pretty good too. Nothing annoying, with a few nice tunes from your favourite NES, SNES and GBA games included to make the levels feel immersive.

And level design, at least for the most part, was done well. Levels were fairly lengthy and used enemies and obstacles in interesting ways. They were varied, with ideas not being overdone in a monotonous fashion. For the most part, I just enjoyed playing the game.

Add a lot of content in general (I counted something like 20 different worlds in this game, if the castle numbers are to be believed), and you’ve got a great SMW hack that has lots of new ideas and feels fun to play.

That said, there were a few issues I found with the game.

One of these, was the bosses. Yes, some of them were pretty cool, like the Metal Sonic battle. But others? Felt a bit boring to fight, likely because the author had to make do with your bog standard sprites from SMW Central. This can be seen best in the battle with Kefka, which despite the cool ideas and graphics, is really just a fight with Pix (those bouncing diamond boss creatures from the Kirby series) where Kefka stands in the background and looks a bit menacing. So on that point, I think the game would have benefited significantly with some custom boss programming that let the bosses live up to their concepts, or perhaps some sprites from Brutal Mario reskinned a bit instead.

Still, minor quibbles with boss programming aside, Super Mario World The Lost Adventure Episode 3 was a great SMW hack, and one I’d definitely suggest anyone with an appreciation for Mario or the SNES gets around to playing.

Heck, I’ve even told a few LPers about it on the hope they’ll feature it in a video Let’s Play series!

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Another Great Entry in a Great SeriesMother Kojiro26 Jun 20161.1Yes
Simply my favorite SMW hackClintPlaysAGame12 Feb 20161.1Yes
A Marvelous and amazing hackTimaeus19 Mar 20161.1Yes
A Refreshingly Enjoyable SMW HackCM3007 Apr 20151.0Yes