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Super Metroid: Redesign

Hack of Super Metroid


From Drewseph’s site:

Metroid: Redesign is a total overhaul of Super Metroid by Drewseph with major coding done by Kejardon, MathOnNapkins and Jathys. The Planet Zebes, now bigger than we’ve previously seen it, is filled with many mysteries. Sleeping within the depths of the planet is a secret heavily protected by the last standing symbols of the great Chozo race…

New Features:

  • Physics Changes
  • New Items
  • Abilities

The archive on this site contains both patches released by Drewseph, be sure to read the included Readme before attempting to apply a patch. This hack does not work with ZSNES 1.4x, all future versions of ZSNES will work.

ROM / ISO Information:

  • Super Metroid (JU) [!].smc - GOODSNES 2.04
  • CRC32: D63ED5F8
  • MD5: 21F3E98DF4780EE1C667B84E57D88675
  • SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
  • SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72




ContributorType of contributionListed credit
DrewsephHackingProject Leader and Level Designer
KejardonHackingMain Programmer
JathysHackingAdditional Programming
jman2050HackingAdditional Programming

User Review Information

Not for sane people

Reviewed By: coldcandor on 15 Feb 2014

Personally, this was not the hack for me. I did end up finishing it and spent nearly 24 hours by the in-game clock (so probably more like 40 total). I’ll do a simple pros and cons list to explain:


- Huge, well-built world

- Dynamic amount of ammo in an expansion highlights the usefulness of extra exploration at all levels

- Great overall feel

- Most secrets were hard but not ridiculous to find

Cons (In order of hatred, from least to most):

- A few secrets are just plain ridiculous, requiring constant repetition of annoying tasks for multiple ROOMS before getting your lone power bomb. These are, however, obviously not required. They just piss off the completionist in me.

- The X-Ray scope only detects some blocks that aren’t blocks. This makes finding several secrets incredibly tedious and annoying, including a few required ones.

- 3 bomb limit with recharge timer

- The Metroids in Tourian and the final escape sequence (as a whole) just made me want to kill someone.

- Unless you’re a god at the shinespark, there is no possibility of sequence breaking (and that’s only for early screw attack)

- Change in gravity. Novel at first, not-terribly-annoying for a while, but in the late game this probably had me spending 10 of those hours screaming and throwing things at walls. It makes ibj virtually impossible, wall jumping is a MASSIVE pain in the ass, single-wall wall jumping is virtually impossible (pre-high jump boots), Space jump when not under water is very inconsistent (though to be fair I seem to recall the original having some of that problem), and Miridia quicksand is a death sentence.

So yeah. Looking at it purely objectively, from a person that might want to relearn everything about the game and have most of the mechanics be FAR harder, I’d give it a 4 star rating. For all the sane people out there, I give it a 2.

Recommended - No

User Reviews
Metroid on SteroidsParkerMcFly26 Jul 20182.1 FINALYes
Great, but very difficultjm10288709 Mar 20172.1 FINALYes
Not for sane peoplecoldcandor15 Feb 2014N/ANo
The Big OneMetroidMst02 Jan 2012N/AYes
I liked LEGACY moregdoddmeta360827 Dec 2011N/ANo
Worthy as sequel to meblargg15 May 2010N/AYes
Great Gamegeocache14 Feb 2010N/AYes
Very big…!crouteru23 May 2008N/AYes