Released By | zombero |
---|---|
Category | Improvement |
Platform | SNES |
License | N/A |
Patching Information | Header (SNES) |
Genre | Strategy > Turn Based |
Mods | GP |
Patch Version | 1.0411 |
Hack Release Date | 06 July 2012 |
Readme | |
Downloads | 1252 |
Last Modified | 30 January 2014 |
Description:
A difficulty and re-balance hack of Ogre Battle that makes very extensive changes. The primary goals are to add difficulty to the game, resolve class balance, and encourage usage of multiple units, but many other alterations have been made, including: two new classes (Diana and Siren), massive buffs to large units, no more tribute gold (this limits access to healing), units are now free to deploy and upkeep, many changes to class stat growth, abilities, resistances, and more!
Trailer: http://www.youtube.com/watch?v=vSiUehic5as
More info and Lets Play series: http://www.insanedifficulty.com/board/index.php?/forum/91-ogre-battle-hard-type/
ROM / ISO Information:
- Country: USA
- CRC32 A9F14211
- Ogre Battle (U)
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
zombero | Hacking |
Raises difficulty with better strategic options
Reviewed By: HatZen08 on 12 Jan 2014The hack raises the difficulty of the game. To compensate the difficulty, it balances the units and adds better strategic options for them. The hack is recommended for experienced players who understand the game mechanics. Unexperienced players may not enjoy the difficulty.
The units don’t need money to upkeep or to deploy. However, cities don’t give money as well. Without the cities monetary support, the ability to buy items is limited. Unlike the original game, the player can’t buy large amounts of restorative items without going bankrupt.
The enemies formations were changed or updated and they are more challenging. The player needs to know the game mechanics and to think strategically with the intent to destroy effectively the enemy groups. If the player doesn’t kill all enemies in the group, the remaining enemies will retreat and the enemy group will be fully healed. The enemies groups will effectively respawn forever until the entire group is killed.
Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
A mixed bag of changes | Allen0800 | 27 Jan 2023 | 1.0411 | No |
Raises difficulty with better strategic options | HatZen08 | 12 Jan 2014 | N/A | Yes |