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Tile Molester Mod

Graphics Editors

Description:

This version merges and updates the changes made by Central MiB’s “Tile Molester Alternate 0.15a” and by Lab313’s “Tile Molester Mod 0.17″ versions to the original SnowBro’s “Tile Molester 0.16″

Tile Molester is a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles.

(0.19)

  • Various undo/redo fixes
  • A selection application can be undone and redone
  • A paste can be undone and redone
  • Fixed the move undo/redo actions
  • No more silly “Undo/Redo encoding” messages

(0.18)

  • Compatibility with Nintendo DS *.nds format
  • Now you can enter an hexadecimal value in Palette/Import From/This File/Offset field
  • Added a palette shifter near the palette viewer panel; you can choose the amount of pixel to shift (decimal values) (only with palettes loaded from the same file)

Merging Lab313’s Tile Molester Mod (0.17.2) features:

  • Saves last opened dir (only through File/Open)
  • Compatibility with *.smd and *.bin Sega Genesis/Mega Drive/32x formats
  • Splash Screen showing time halved
  • Max number of tile expansion now is 1024 (was only 32 before)

Merging Central MiB’s Tile Molester Alternate (0.15a) features:

  • Compatibility with *.pat and *.tpl palette files

The file contains the sources.

Links:

User Review Information

Tile Molester is a god tier graphics editor

Reviewed By: Raccoon Sam on 26 Oct 2013

And the limit of 128×128 tiles has bugged me for years. I’m very thankful someone revived the project, but as much as I love TM and this derivative, sometime I am unable to save. If you changed any of the original save function code, please review it. Otherwise 5/5

Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Tile Molester is a god tier graphics editorRaccoon Sam26 Oct 2013N/AYes