Released By | AlexAR |
---|---|
Category | Complete |
Platform | NES |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | G,L,T |
Patch Version | 1.0 |
Hack Release Date | 16 March 2006 |
Readme | Readme File |
Downloads | 23353 |
Last Modified | 23 January 2016 |
Description:
Dr. Wily finally concedes that Mega Man may be too much for his evil robotic creations. Determined to get the best of the blue bomber, Dr. Wily contacts another famous villain, Bowser! Having combined their forces, Dr Wily and Bowser unleash their new destructive creations upon the Mushroom Kingdom. After hearing news of Wily’s new plan, Mega Man decides to travel to the Mushroom Kingdom himself to stop Wily again. Mega Man now finds himself in a strange new world filled with obstacles and locales very foreign to him. Fearless, Mega Man presses on to Super Mario’s old stomping grounds to defeat these new foes.
Mega Man in the MK is set in various classic Mario games. Including Super Mario Bros. 1, 2, 3 and World. Megaman faces off against Wily’s Bosses as well as Bowser’s minions. This being Super Mario’s World, he gladly helps out Mega Man by increasing his jumping power as well as outfitting the Blue Bomber with some of his old garbs.
Features:
- The 6 main starting levels have had extensive level design and graphics modifications.
- Every single enemy graphic had been changed in to a Mario themed bad guy.
- Megaman can jump higher.
- Every boss has been made easier, their shots do less damage, Megaman’s do more.
- The first 2 of 4 Wily stages have had extensive graphic modifications but only minor level design tweaks (Game engine Constraints)
- The last 2 of 4 Wily stages only undertook minor tweaks to make them less utterly frustrating. (Made easier)
- Minor title screen edit, minor text edits here and there.
- Symbols representing their respective powers have been put in place of letters in the pause/power menu. (A bomb symbol instead of a “B”, Fire ball instead of” F”)
ROM / ISO Information:
- Mega Man (USA).nes - NOINTRO
- CRC32: 5DED683E
- MD5: 4D4FFDFE7979B5F06DEC2CF3563440AD
- SHA-1: 2F88381557339A14C20428455F6991C1EB902C99
- SHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
AlexAR | Hacking |
Too many odd glitches, but playable
Reviewed By: FrankensteinsRobot on 02 Sep 2013This hack is a great idea and very unique, however it suffers from way to many glitches. Please refer to megaman_powered_down’s initial review of this hack as it states the majority of glitches. I’ve also uncovered more glitches that can be incredibly frustrating:
If you beat the “Subcon” level (Cutman) and then proceed to “Dinoland” (Fireman) and if you lose all lives in this level it will send you back to the title screen, losing all progress.
If you beat the “Subcon” level (Cutman) and then proceed to “Plains” (Bombman) and if you lose all lives in this level it will send you back to the title screen, losing all progress.
This may happen in other patterns as well, I have not checked every level-beating pattern! Please keep this in mind when playing Mega Man in the Mushroom Kingdom!
Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Not good enough | LSM | 04 Mar 2022 | 1.0 | No |
Megaman (1) in the Mushroom Kingdom - Buggy, but playable | diablo666 | 25 Feb 2022 | 1.0 | Yes |
A good idea that was pretty fun, but could be a whole lot better....... | Supergamerguy | 26 Jul 2020 | 1.0 | No |
So I played this hack the other day | Googie | 10 Feb 2020 | 1.0 | Yes |
Outdated | RussianManSMWC | 03 Oct 2019 | 1.0 | No |
A interesting take on two classics. | Kallisto | 05 Feb 2017 | 1.0 | Yes |
Too many odd glitches, but playable | FrankensteinsRobot | 02 Sep 2013 | N/A | Yes |
Nice fusion. However... | megaman_powered_down | 09 Jan 2011 | N/A | Yes |