Released By | Nezz |
---|---|
Language | English |
Status | Fully Playable |
Platform | Game Boy Advance |
License | GPL-3.0+ |
Source Code | Yes |
Patching Information | No Special Requirements |
Genre | Boardgame |
Published By | SquareSoft |
Game Date | 13 December 2002 |
Patch Version | 1.0 |
Release Date | 27 September 2023 |
Readme | Readme File |
Downloads | 851 |
Last Modified | 27 September 2023 |
Game Description:
Chocobo Land: A Game of Dice is an boardgame game for the Game Boy Advance.
Translation Description:
Chocobo Land is a board game in the Final Fantasy / Chocobo franchise with mechanical similarities to Monopoly and Culdcept. It was originally released on the PS1 in 1999 as “Dice DE Chocobo” and ported to the GBA in 2002.
The GBA port was enhanced with more content and includes more units, spells and maps. The game has a story mode which guides the player through a tutorial and several scenarios, a free play / multiplayer mode that allows playing any map in any configuration, as well as an extensive postgame with more unlocks.
Practically all text has been translated (with AI assistance) to make the game playable in English.
ROM / ISO Information:
- Database match: Chocobo Land - A Game of Dice (Japan)
- Database: No-Intro: Game Boy Advance (v. 20210227-023848)
- File/ROM SHA-1: 09CB1502E49A022AE4EB37CC9DD278FBE12437F3
- File/ROM CRC32: D4F8152E
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Nezz | Hacking | Hacking & Script |
Don't let "machine assisted" scare you off
Reviewed By: Red Soul on 29 Sep 2023I’ve played quite a few boards and the text so far doesn’t read as either stilted or strange, the translation is quite good, and we’ve came a long way since machine translation was seen as a useless gimmick or source material for spoof hacks abound.
As for the game itself, it is quite adorable (as one would expect with anything with “Chocobo” in the title, playing something like a mix of Boom/Fortune/Itadaki Street and Culdcept to interesting effect.
This, of course, brings with the usual downsides, with the AI having artificial luck and one’s fun factor with this being wholly dependent of one’s tolerance for these pitfalls.
That said, one thing I noticed that could be of use (though I can’t confirm it) is that the game speed setting seems to also affect the amount of luck the AI gets with rolls. Maybe it is a translation error of that specific menu option or maybe difficulty is rolled into game speed? I can’t confirm any of this yet, but it could be worth testing.
Version 1.0 Recommended - Yes
Headline | Author | Date | Version | Recommended |
---|---|---|---|---|
Machine assistance doesn't stop me from playing | SuperStarFox | 04 Oct 2023 | 1.0 | Yes |
Don't let "machine assisted" scare you off | Red Soul | 29 Sep 2023 | 1.0 | Yes |