Final Fantasy IV - Ultima
Hack of Final Fantasy II
Final Fantasy IV - Ultima
Hack of Final Fantasy II
|Released By||8-bit fan|
|Patching Information||No-Header (SNES)|
|Patch Version||2022 r25c|
|Hack Release Date||08 August 2023|
|Last Modified||08 August 2023|
Final Fantasy IV - Ultima is a ‘deluxe’ version of Final Fantasy II for the SNES. This hack adds a bunch of additions to the base game while keeping the majority of the main story intact and the feel of FF2US the same.
List of features, additions and changes:
- Party Swapping among 11 different members at Endgame!!
- Dark Knight Cecil now available at endgame!!
- A Full-Featured Bestiary!! A Brand New Title Screen!
- A VERY Challenging BOSS RUSH Mode unlocked at endgame!!
- New Game+ mode with higher MAX level/stats!!
- 58 New Weapons! Including Magically Imbued Weapons!
- 62 New Spells/Summons! Also revamped existing spells!
- 38 New Bosses! Brand New Boss at Endgame with Randomized AI!
- New Achievements Feature at: https://retroachievements.org/game/1072
- New Status ‘Aura/Color’ for buffs/ailments during battle!!
- Damage Limit increased to 14999! Can turn Encounters On/Off!
- New Areas! New Side Quests! New and Upgradable Commands!!
- New Optional Patches for Alternate Sprites and Palette!
- New Enemy Graphics! New Events! New Endgame Scenarios!
- New Equipment/Spell Menus with DETAILED info!!
- New attack/swing/spell animations!
- New weapon graphics!! New sound effects! New items!!
- New maps, new areas and new edits to overworld maps!
- New events! New enemies!! Sprint with the Y button!!
- New commands for characters. New Armors and Gears!
- Revamped shops/equipment and balanced their progression.
- Dark Knight Cecil now dual-wields and is 2-handed!!
- Edge is now buffed offensively! Can steal Rare items!
- Rydia has new summons!
- Cecil has been buffed as a tank.
- Rosa can use more combative gears and new spells.
- Kain has various new spells and commands.
- Yang, Edward, Palom, Porom and others have also been buffed!
- Lots of secrets that can lead to early acquirement of better equipment!
- Few minor tweaks to the base game such as save points, etc.
More guides and info at:
ROM / ISO Information:
- Final Fantasy II (U) [!] (v1.1).smc
- Version 1.1
- Unheadered (1,049,088 bytes)
- CRC-32: 23084FCD
- MD-5: 27D02A4F03E172E029C9B82AC3DB79F7
- SHA-1: 41A74EB369A7A91815529EF99AB1B20E20E2BDF3E26
|Contributor||Type of contribution||Listed credit|
|8-bit fan||Hacking||Creator - Main Designer|
|Ace_Aileron||Script Editing/Revision||Additional Dialogue/Descriptions|
|FlamePurge||Hacking||Project II/Additional Sprites|
|Grimoire LD||Hacking||Critical Hit bug fix, Adamant Armor bug fix|
|Myself086||Hacking||Improved Sprint Function|
|T92||Graphics||Optional Record Keeper Sprites|
|mrBrawndo||Graphics||Optional Portrait/Font Graphics|
|Gedankenschild||Graphics||Optional 4BPP Enemy Graphics Upgrade|
|MObreck||Graphics||Optional Pixel Remaster/All The Bravest Sprites|
|b0ardface||Hacking||Attack Power Overflow bug fix|
|Aexoden||Hacking||Various ASM work|
|Crow!||Hacking||Advanced Equipment Screen mod|
User Review Information
Lots of good intentions, but ultimately, not for the best of this game...Reviewed By: Lotus on 28 Sep 2023
I did absolutely enjoy the better features, that the Hack adds: Descriptions for items, spells and equipment, a run button, a bestiary, a bigger variety of drops from enemies, and most important of all: the ability to disable random encounters.
I still missed a lot of QoL, though, like the ability to see a comparison of equipment you could buy with the one you currently have, like information of items in stores, like auto-stacking, like a full explanation of the status screen, which is way more confusing than the original one. Like the ability to activate run permanently. And, most important: Like added explanations or hints, what to do next, especially at certain points in the game, where you are left without the least idea, what to do…
I also feel, that grinding is really slow and meaningless in this version, with slow progress, and with little impact of leveling on the tougher battles in the later parts of the game.
And, what ultimately made me quit the game, is the new content, that was added. I was really excited, to re-experience the world map, and discover lots of exciting stuff. In reality, the new locations stressed me more, than anything else: Everything of value is hidden behind some puzzle, be it by being not reachable, or by being just not collectible, without any hint, what to do.
Additionaly, the new locations make it really difficult for new players of FFIV, to find out, where to go to procced in the story. Not least, because absolutely no text, that would lead the player, has been added to conversations. Searching through all locations on the map was already painful in the original, and becomes a true torture with this mod…
All in all, I appreciate the effort that has obviously flew into this hack, and I love the option to disable random battles, which takes out a lot of annoyment… In the end, I didnt enjoy the hacked game enough, though, to finish the game, which doesnt apply for the original version…