Released By | ShadowOne333 |
---|---|
Category | Improvement |
Platform | SNES |
License | GPL-3.0 |
Source Code | Yes |
Patching Information | No-Header (SNES) |
Genre | Action Adventure |
Mods | G,L,T,GP,Other |
Patch Version | 10.2.2 |
Hack Release Date | 17 April 2023 |
Readme | Readme File |
Downloads | 46556 |
Last Modified | 17 April 2023 |
Description:
“The Legend of Zelda: A Link to the Past Redux” is a fork of Conn & qwertymodo’s A Link to the Past DX hack that further modifies the game to include changes to accommodate the game into the overall franchise, as well as renaming stuff badly translated and making changes for characters with official artwork not matching with the sprites/palettes in-game.
- You can check the source code of the project at GitHub: A Link to the Past Redux GitHub Repository
This version aims to keep consistence with the overall franchise, along with converting some of the odd palette/sprite choices that didn’t match the original artwork of the game.
A Link to the Past Redux provides two main patches (either of which can be applied without the need of the other):
- New inventory GFX starting from version 7.0, which gives individual slots to every item, including one per each bottle and the shovel is handled as a separate and permanent item. Ocarina and Golden Bee names have been fixed manually for this too.
- New Retranslation patch, a companion to main Redux. This patch provides a completely new and unique retranslation of the game’s script provided by the Translation Quest team that is primarily faithful to the Japanese text. (NOTE: This is an independent patch and should NOT be patched over the main Redux patch, but all optional patches should be compatible with it.)
NOTE: For the Original GFX optional patch, it is no longer offered as an IPS patch due to many new features being focused on the Shovel and its permanent inclusion into the menu, but those still interested in the Original GFX menus, that version can still be compiled from source code, simply grab the source from GitHub, follow the compilation instructions and use `./make -o` and whichever other option the user wants (-t and/or -r/-g/-s/-c).
As for the main changes for Redux:
- Max consumables for Bombs and Arrows are now 60 for Bombs and 99 for Arrows (v7.0 and onwards)
- Change Link’s hair and hat to closely match his original artwork.
- Change Agahnim colours to match the original red robe and blue skin artwork.
- Changed Uncle’s sprite to match official artwork.
- Change the Flute’s name to Ocarina (I don’t know in what world that instrument is a flute). This includes in-game text and Credits name changed too.
- Change the Good Bee’s name to Golden Bee.
- Change Faerie to Fairy. This includes in-game text too.
- Change Pegasus Shoes to Pegasus Boots. This includes in-game text too.
- Change all the references of the “Wise Men” to “Sages”.
- Change the layout of the Ice Palace to that of the GBA port. No more going around the entire palace just to get to the next room. As of v2.0, the Ice Palace new layout has been fixed to have 3 movable blocks in the new section. There was one movable block unused in one other Dungeon layout found in Room 240. (Why was it there?)
- King of Hyrule now has a red outfit instead of green to match the rest of the franchise’s Kings of Hyrule (Like Daphnes Nohansen Hyrule from WW).
- Permanent Shovel, as well as being able to dig up items with it in the overworld.
- Skip the Title Screen sequence by pressing Start, you no longer have to wait until the Triforce and title screen finish their animation.
- A map shortcut has been added between Kakariko Village and Hyrule Castle (Kakariko Shortcut by PowerPanda) for accessibility., similar to the same shortcut in A Link Between Worlds.
- For v5.0, the final bug (palette shared between green soldiers and King of Hyrule) has been fixed. Thanks to Conn for this!
- Uncensored changes have been included too, as well as restoring some unused content. These changes focus on restoring censored content from A Link to the Past (J) and unused content for both ROMs (U and J). Some of the new content includes:
- Star of David for the Eastern Palace restored (From the Japanese ROM)
- New custom hieroglyphs to mimic those of the Japanese release.
- Sanctuary doorway restored
- Skull Statues restored. They appear in the Skull Woods Dungeon.
- Unused Zora sign near Zora’s Domain entrance restored.
- First warp point has been relocated, it no longer drops you at the very beginning of the Death Mountain, but rather at the left side of the Heart Container you obtain after your first travel to the Dark World for convenience sake.
And for v7.5 and v8.0, thanks to RH user rainponcho, the bug with the Bunny palette and also the glitch with the LR Item switch for New GFX have been both fixed as well! Thank you so much, rainponcho!
Please refer to the A Link to the Past DX hack page by qwertymodo and Conn for more information on additional ASM changes over the original A Link to the Past (including L/R Item Switch).
Don’t like some of the new features? Or wish to change something that’s not included by default? Check the optional patches and customize your ROM as you see fit!
- Disable Dash Turning: Disable the Dash Turning feature, and use the Pegasus Boots like they worked originally in A Link to the Past.
- Enable FMV for MSU: This patch will enable the loading of the special FMV (Track 35) from the MSU files. (Please note that the hack itself ALREADY includes MSU-1 track loading, this patch simply enables the loading of that specific track #35 to avoid an issue with the game trying to always load the FMV, despite if the FMV itself exists or not in the same folder, which ends up in a 1~ minute black screen upon loading a new game.)
- Green Agahnim: Using this will revert the color of Agahnim from Red+Blue to his original Green robe from vanilla ALttP.
- Green Agahnim+Triforce Subtitle: Using this patch will revert the color of Agahnim from Red+Blue to his original Green robe, and also adds the new “TRIFORCE OF THE GODS” subtitle alongside it.
- Max Bomb-Arrows Amounts: This patch changes Link default Bombs & Arrows minimum and maximum amounts to be 20 to 99 for Bombs, and 30 to 99 for Arrows.
- Mirror Works in Both Worlds: This patch allows the Mirror to travel from both the Light and Dark Worlds (Light - Dark & Dark - Light), making it so that Link can travel between them at will, instead of only being able to use the Mirror to travel from Dark - Light World.
- Move Blocks Indefinitely: Gives Link the ability to move blocks (that can be moved) several times.
- Original Pink Hair Link: This patch reverts Link’s new blonde hair to the original pink hair he had.
- Original Bomb-Arrows Amounts: This patch reverts Link default Bombs & Arrows minimum and maximum amounts to be those of the original ALttP, those being 10 to 50 for Bombs, and 30 to 70 for Arrows.
- Remove Low Health Beep: Completely remove the constant beeping that plays when you’re low on hearts.
- Start at Full Hearts: Makes Link spawn with a full set of hearts upon save load.
- Triforce of the Gods Subtitle: Using this will change the subtitle in the title screen from “A LINK TO THE PAST” to match the original Japanese subtitle of “TRIFORCE OF THE GODS”.
ROM / ISO Information:
- Database match: Legend of Zelda, The - A Link to the Past (USA)
- Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
- File/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
- File/ROM MD5: 608C22B8FF930C62DC2DE54BCD6EBA72
- File/ROM CRC32: 777AAC2F
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
ShadowOne333 | Hacking | Main Redux project and hacking |
qwertymodo | Original Hacking | ALttP DX Original Creator |
Conn | Original Hacking | ALttP DX Original Creator & New GFX |
SCD | Original Hacking | Uncensoring contribution |
Kazuto | Original Hacking | Zelda 3 Max Consumables Fix Hack |
rainponcho | Hacking | Bunny palette & LR Item Switch for New GFX fixes |
Chicken Knife | Script Editing/Revision | From Translation Quest, new Retranslation work based on the Japanese script |
Dattebayo | Script Editing/Revision | From Translation Quest, new Retranslation work based on the Japanese script |
nejimakipiyo | Script Editing/Revision | From Translation Quest, new Retranslation work based on the Japanese script |
PowerPanda | Hacking | Kakariko Shortcut, Title Screen Skip, Shovel Treasures and Start at Full Hearts hacks |
Unnecessary HUD changes spoil it for me
Reviewed By: Professor C-Dawg on 20 Mar 2023For the most part, I’m a huge fan of all the changes and additions made by Redux. Though there are some changes I dislike (mainly the sprite palette changes and the Pegasus Boots buff), most of these changes can thankfully be reverted via the optional additional patches.
However, I feel very let down by the unnecessary and mandatory HUD changes, which are not reversible. The new, horizontal magic meter in particular feels distracting and obtrusive compared to the original shorter, vertical one. Despite looking sleeker, it obscures a far more focal region of the gameplay than the original meter. I also find the redesigned inventory screen needlessly loud (visually speaking) and ugly compared to the original, somewhat more subdued design. Other changes (e.g. the new frame around the active item), while not as egregious, are still distracting by the simple virtue of being different (in a way that is not objectively superior, and often subjectively inferior).
If these HUD changes were optional, or if the new HUD was simply more faithful to the original, this would be an extremely easy “Yes” from me, but the HUD is such a central part of the experience that I can’t look past these problems.
I would be very happy if an option to disable these HUD changes were added in the future (If the dev is listening: please?) :)