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Final Fantasy VI - A Soldier's Contingency (Extended Bestiary Edition)

Hack of Final Fantasy III


A Soldier’s Contingency is a comprehensive Gameplay and expansion hack for FFVI. It has been in the works for 5-years and is based on the wonderful hack by Fauntleroy/Fedorajoe titled the “General Leo Edition”. In addition to being able to recruit Leo, the whole game has a fresh new experience from start to finish while remaining faithful to the original. All the original content is still there, but with a significant overhaul and expansion. Battles should feel exciting rather than tedious. Gameplay is more challenging, but never in an unfair manner. Grinding will NOT be necessary with some good strategy.

The following is a list of features:

  • Approximately 200 new monster sprites on top of the original monsters for a total of 350 monsters
  • Optional end-game Beast hunting and some new bosses
  • Lots of new equipment, including dozens of new ultimate endgame gear
  • 50+ new battle themes
  • New alternate characters that remain faithful to the originals while adding a degree of freshness
  • The ability to recruit Leo as in the General Leo edition
  • New surprise twist for Gogo and his own set of equipment
  • Dozens of new spells and abilities and improved animations for existing spells
  • Complete Gameplay overhaul and rebalancing
  • New equipment menu that combines relics and gear
  • A surprise twist to the final Kefka fight with your party above a certain level
  • All new AI scripts for more intelligent monsters
  • 50+ user-made hacks, patches, improvements, and more included
  • Some new cutscenes
  • Pugs instead of Imps that change color based on the character
  • Some new dialog and plot twists
  • All major bugs fixed, such as vanish/doom trick, psycho cyan, the infamous Gau sketch bug, and the useless evade stat along with countless others
  • Ability to learn rages anywhere and to see which rages you are missing in Gau’s skill menu
  • Colosseum completely re-written, and the ability to control your characters
  • Re-written auction house to include more items and to be less annoying
  • Functional Umaro, complete with his own set of equipment and a brand new skill
  • New Dash function
  • Leo’s Shock overhaul, which is now limited to once per battle and will randomly choose between 3 types of shock attacks
  • New “Miracle” ability for Leo
  • Rebalancing of physical attacking vs. magic
  • Espers limited to mages
  • No more status boosts for espers to compensate for the mage-only esper system
  • Major rebalancing of characters; all of them should have a purpose for being in your group at one point or another!
  • Game-breaking attacks fixed, such as fixed dice with offering
  • Rages completely redone
  • No more missable rages; a complete list is doable
  • Many skill improvements, such as faster Bushido, A smart chainsaw that knows when to go for an instant kill, and Dance that never fails
  • New desperate attacks, including brand new desperate attacks for Umaro, Gau, and Leo.
  • More frequent desperate attacks
  • Countless other features. Far too many to list here, in fact!

Be sure to grab the full PDF guide here!

Feel free to ask questions at the FF6Hacking forum here!

Join the discussion of the hack over at Discord!

ROM / ISO Information:

  • Final Fantasy III (USA) - NOINTRO
  • Platform: Super NES
  • CRC32: 39A8F5B4
  • SHA-1: E2E1ED5B66FB66AE0C9BAE9AD64E55E34196BFDD
  • Checksum valid: Yes
  • Patches for Headered and Unheadered included
  • Patches for both FF3 USA version 1.0 and 1.1 included



RHDN Hack ImageRHDN Hack ImageRHDN Hack ImageRHDN Hack Image



ContributorType of contributionListed credit
FauntleroyHackingThe base of the hack, the "General Leo Edition"
Mike FerrellMusicMusic, coding, tutorials, and more
C-DudeHackingVarious patches, help with coding
MadsiurHackingVarious patches, help with coding

User Review Information

A perfect amalgamation of vanilla and hacks!

Reviewed By: Ace_Aileron on 08 Mar 2023

“A Soldier’s Contingency” (ASC) is the newest title among a long list of excellent hacks for VI and does a phenomenal job of continuing the trend of greatness.

ASC uses “General Leo Edition” (GLE) as its base foundation and for those unfamiliar with GLE, this edition keeps most of Vanilla intact, adds a few additions to the story and gameplay but above all, replaces Shadow with General Leo. ASC expands on this edition by adding a host of new features such as new soundtracks from some of your favorite titles; a “natural magic” run (where most characters cannot equip Espers or learn magic); monsters and bosses that scale with your character’s levels; loads of new items, equipment, and abilities; some new and fun tweaks that make the hack stand out; and some of the best sprite work ever added to a Final Fantasy VI title.

The gameplay is exactly what you’d expect to see in a hack of this caliber, including some of QoL updates most players of VI expect to see: a faster Bushido charge, Gau being able to leap outside of the Veldt, etc… but make no mistake, this edition ups the challenge to make even the most hardened veterans come up with strategies to win fights where they could previously hold the “A” button. Monsters scaling in power also does a great job of keeping the game challenging, even for those who choose to grind early and/or heavy so at no time you’ll feel the game simply is “too easy”. For those who love to max levels, ASC will add some fantastic surprises, if you choose to seek them out. ASC also includes many optional bosses and much like “Tsushiy (T) Edition”, these fights are not for the faint of heart (though ASC ensures they’re more manageable than those found in the later parts of T).

The natural magic component allows for only Terra, Celes, and Relm to learn magic through Espers so no longer can you spam Ultima party-wide for easy wins, and the change to spells (Espers that teach them, MP costs, etc.) make you leverage spells most players never would have previously touched. Because of this, your party design(s) will be far different from any edition you’ve played in the past. Each character was well balanced so while you’ll find yourself using characters that normally would sit on the bench, none of the characters feel underwhelming.

The sprite work is absolutely phenomenal and really adds a depth to the game never before seen – you truly have to see it to believe it. The updated OST is always a fun change and the hope is that an in-game jukebox will be available in future releases.

ASC is the perfect title for anyone who is looking to keep much of VI’s core intact, while enjoying aspects of both “Divergent Paths” and “T-Edition” but also play a hack that differs enough from all 3. For anyone who wants to experience VI once more, ASC is the perfect way to revisit this beloved title while getting to fully experience all the new features this hack has to offer.

Version 1.02 Recommended - Yes

User Reviews
When the 12th time is just as good as the first.Kost11 Mar 20231.02Yes
A perfect amalgamation of vanilla and hacks!Ace_Aileron08 Mar 20231.02Yes
Great Ideas, But Needs Better ImplementationPhaxuji06 Mar 20231.02No
Starts 10/10, ends 9/10loinator23 Feb 20231.02Yes
A Very Solid FF6 Hack, Something for EveryoneLilyily21 Feb 20231.02Yes
Better than retail, but not as good as others.FrigginNeato01 Feb 20231.02No
Review of A Soldier's ContingencyChanewt30 Jan 20231.01Yes
One of the best Final Fantasy hacks.T9225 Jan 20231.0Yes