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The Legend of Zelda, The Winter Lion

Hack of The Legend of Zelda: A Link to the Past


The Legend of Zelda The Winter Lion, return to the land of Hyrule you once knew. Now an aged hunter, “Old Man Link” will decide the fate of the world and its inhabitants.

In this retelling of the Legend, there are forces pulling society into maddening doom and there are those who oppose them. As a seasoned and skilled hunter, choose who to help.

Will you stand with Hyrule and its burgeoning army or will you stand with Zelda and revolution. Will you enforce the winter or help prevent it. The choice is truly yours.

  • New story of an old hunter, whose destiny is not fated but chosen.
  • Dialogue for all major characters have been altered.
  • Some dungeons hold two separate paths, to drive the narrative.
  • A slightly more complex political story.
  • The overworld remains mostly unchanged.
  • New enemy placement and some alterations to dungeon layout.
  • Difficulty- mild, this is a more story driven hack.

Note: There’s a quick walkthrough in the ONLINE read me file.

Those seeking for a reason to revisit this SNES classic can now do so.

ROM / ISO Information:

  • Database match: Legend of Zelda, The - A Link to the Past (USA)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
  • File/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
  • File/ROM CRC32: 777AAC2F



RHDN Hack ImageRHDN Hack ImageRHDN Hack ImageRHDN Hack Image


ContributorType of contributionListed credit
Alfonso De La VegaHacking

User Review Information

Not very user friendly....

Reviewed By: stanthemighty on 13 Feb 2023

As the title suggests, this hack doesn’t really give you a clear indication of what it’s doing at any time. I’ve managed to make it through the light world and am now wandering around through the dark world trying to figure out exactly how to move forward, as there are supposedly two paths, but I haven’t been able to figure out exactly how that mechanic is supposed to work… I know that following Zelda and the ‘rebels’ is supposed to be harder but there is 0 direction given to the player to indicate which actions affect your choice, other than one off easily missed dialogue from NPCs.

  • spoiler below*

For example, if you complete the first dungeon as normal for a zelda game, you find out later that all of the ’skeletons’ you were murdering were political prisoners and their children being used as cannon fodder by the ‘evil empire’ Hylian guard. The ‘correct’ way to proceed and collect the first pendant is to return to Kakariko and choose one of the 5 or 6 available bomb spots to use your one available bomb to open up the correct path to the pendant…. Thankfully I was playing on emulator and using save states, otherwise there are multiple places to softlock before getting the boots and access to Tower of Hera to farm bombs off the hardhat beetles, unless I just totally missed something.

I really like the idea of having moral choices in a Zelda environment but it is not implemented well here. There are little to no indicators letting the player know whether to complete a dungeon as normal or to look for alternate paths, or whether following one path initially locks you out of the other path entirely or if it’s possible to complete objectives from each path on a single playthrough. I’m assuming you get locked out of the opposite pathing, as I collected the first pendant from the rebels and was unable to complete the Tower of Hera as normal due to the big key chest not opening. I had to search the rest of the map for the location of the red pendant since there was no in game direction letting me know one way or the other. Until the author releases a walkthrough or someone completes a Let’s Play, no one knows.

  • end spoiler*

In addition, all of the rewritten dialogue badly needed an editor. I’m not sure if English is not the author’s native language but the setup and delivery of all of the dialogue is nonsensical at best and outright confusing in most places. Random townsfolk will go from telling you what a POS your character is to trying to say how much of a hero you are in the same breath. It’s jarring and takes away from the experience. And while I appreciate the socialist and anti police state rhetoric, much like the ‘moral dilemma’ mechanic, it is very poorly implemented and makes 0 sense contextually in the game.

I’d like to see the author polish the dialogue up and implement some more in game pointers to indicate the morality of choices available to you, since the idea is interesting. In the current form though there isn’t really any reason to recommend this hack. It doesn’t add anything new to the vanilla zelda experience and struggling to figure out what is going on and where you need to go to complete the current objective is just not fun. I’ll be keeping an eye out for updates but until then I’d pass on this one.

Version 1.0 Recommended - No

User Reviews
Not very user friendly....stanthemighty13 Feb 20231.0No
A good idea with iffy executionJDP11 Feb 20231.0No
Really cool hack.ravenprince09 Feb 20231.0Yes
Had me hookshotted immediately!Nintenja09 Feb 20231.0Yes