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  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
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    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken
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Geiger's Snes9x Debugger M10R1 released

29 January 2010 11:44AM EST - Update by Geiger

Utilities News - RHDN Project Page

Its been five years. Time for an update.

From the release notes:

New

  • All log, usage, and dump files are saved to the Log subdirectory (user configurable)
  • Hotkeys for Run, NextOp, StepInto, StepOver, StepOut, and SkipOp
  • All hotkeys are user configurable (hotkey page 5)
  • APU and SA1 now obey TraceOnce and Split
  • SA1 breaks up code blocks and obeys Squelch.
  • SRAM viewable in Hex Editor
  • Register editing

Changed

  • GSD has been integrated into the system changes the 1.51 base uses. This includes directory structures, config files, and other changes.
  • SkipOp no longer reprints the previous line if its the same one being skipped.
  • DMA trace now prints length in hex
  • Breakpoint addresses and the PC register will accept up to eight characters and will filter out common address notation

Fixed

  • Merging usage files caused a crash due to incorrect array sizes
  • Execution breakpoints work for alternate RAM addresses (7E vs 00)
  • Usage maps were saved even if Auto Usage was off
  • Wrong bank for Opcode 4C (JMP)
  • Write breakpoints in PPU operations caused data errors (which frequently caused code to take branches it otherwise wouldn’t)
  • Tab stops in breakpoint window

This version is based on the 1.51 codebase. (Because I apparently live in a cave and didn’t know 1.52 had been released.)

Note: If GSD refuses to run, and posts a side-by-side or application “configuration” error, the system can’t find DLLs it needs to run the program. The Visual C++ redistributable link included in the release notes was meant to resolve these issues, but apparently it is out of date.

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