Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken
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Temporal Flux v3.00 Release

06 December 2008 2:18PM EST - Update by Geiger

Utilities News

Several massive code rewrites later…

Temporal Flux 3.00

From the release notes:

New

Fixed

  • Loc Events . Cut (Ctrl+X) corrected for new string handling
  • Loc Events . Dialogue could be displayed incorrectly in game due to spacing issues
  • Compression . Compression tool no longer adds junk bytes onto end of data
  • Strings . Setting all strings to dupes no longer crashes the program

Changed

  • Loc Events . Decode for Draw Geometry
  • Loc Events . Consistent decode between Textbox and Decbox
  • Loc Events . MemCpy2E changed to ColorMath
  • Loc Events . Partial editor rewrite, focusing on command display
  • Overworld Events . PCSub (OEC 08) now decoded and updated to match moving code.
  • Saving . Major rewrite of the save system, changing internal aspects of the entire program
  • Treasure . Changing the treasure type is now considered a data-changing action.

Between the custom data and the plugin system, the future can only refuse to change for so long.

RHDN Temporal Flux Page

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